<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.knoxmakers.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Switchnand</id>
	<title>Knox Makers Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.knoxmakers.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Switchnand"/>
	<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/Special:Contributions/Switchnand"/>
	<updated>2026-04-09T18:11:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=File:Phototransistorfromradioshacktestsmall.JPG&amp;diff=1634</id>
		<title>File:Phototransistorfromradioshacktestsmall.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=File:Phototransistorfromradioshacktestsmall.JPG&amp;diff=1634"/>
		<updated>2013-02-16T23:17:18Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=File:Phototransistorfromradioshacktest.JPG&amp;diff=1633</id>
		<title>File:Phototransistorfromradioshacktest.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=File:Phototransistorfromradioshacktest.JPG&amp;diff=1633"/>
		<updated>2013-02-16T23:12:24Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=File:Laser_signal.jpg&amp;diff=1628</id>
		<title>File:Laser signal.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=File:Laser_signal.jpg&amp;diff=1628"/>
		<updated>2013-02-16T01:53:30Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=File:Laser_test_no_signal.jpg&amp;diff=1627</id>
		<title>File:Laser test no signal.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=File:Laser_test_no_signal.jpg&amp;diff=1627"/>
		<updated>2013-02-16T01:52:51Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=File:Brains.png&amp;diff=1600</id>
		<title>File:Brains.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=File:Brains.png&amp;diff=1600"/>
		<updated>2013-02-09T03:57:38Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=ClusterPuck_v1.0&amp;diff=1599</id>
		<title>ClusterPuck v1.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=ClusterPuck_v1.0&amp;diff=1599"/>
		<updated>2013-02-09T03:57:24Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: /* The Brains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After many crazy brainstorming sessions we have agreed on a basic plan involving a &lt;br /&gt;
[[#The Table|translucent table surface]] with modular [[#Subsurface Interactive Display Elements (SIDE)|&amp;quot;smart&amp;quot; game elements]] and a [[#The Puck Return|puck return system]].&lt;br /&gt;
&lt;br /&gt;
With this setup we can have several game modes&lt;br /&gt;
*&#039;&#039;&#039;Classic airhockey&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Spell the word&amp;quot;&#039;&#039;&#039;- collect the needed letters before your opponent does (or co-op mode)&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Pinball mode&amp;quot;&#039;&#039;&#039; - introduce gravity wells, deflection zones and puck mines. &lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Capture the flag&amp;quot;&#039;&#039;&#039; - get the puck to hit the flag that is bouncing from zone to zone&lt;br /&gt;
*...&lt;br /&gt;
*The number of things you can do with these [[#Subsurface Interactive Display Elements (SIDE)|SIDEs]] is near infinite- add ideas as you come up with them...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Project management=&lt;br /&gt;
&lt;br /&gt;
So as not to spam the GGroup with Pucktalk, we will be using the [[http://knoxmakers.org/forum/viewforum.php?f=94 forum]] to discuss the project. &lt;br /&gt;
This wiki will be used to maintain a &amp;quot;state of the plan&amp;quot; and provide overview.&lt;br /&gt;
Periodic updates will be posted to the [[https://knoxmakers.org/Group Google Group]] to keep people informed, gain insight and recruit more people to join the effort.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how we&#039;re talking about doing it: Ye Olde Divide And Conquer. &lt;br /&gt;
We&#039;ll split it all up into modular efforts. &lt;br /&gt;
There&#039;ll be less need to gather all interested parties on the same day and the same time. &lt;br /&gt;
And by working on it as modules we&#039;ll be even more likely end up with a product that has modular upgradability and hackability. &lt;br /&gt;
&lt;br /&gt;
Aim is to have a working version ready by: ?Makerfaire?&lt;br /&gt;
&lt;br /&gt;
==The Table==&lt;br /&gt;
Adan has agreed to lead the charge with the table/surface/plenum structure design and fabrication.&lt;br /&gt;
The plan is to have a holes at half inch pitch (hcp). &lt;br /&gt;
There are some ideas to support the surface on the plenum with a pillar array that sits between the half inch pitch of the surface.&lt;br /&gt;
&lt;br /&gt;
==Air Suppy/Control==&lt;br /&gt;
Laz and Dr. Strangegun are looking for the right fan for the job.&lt;br /&gt;
&lt;br /&gt;
Update: Strangegun has supplied a 650cfm 10&amp;quot; automotive cooling fan. Testing showed an initial 5.5A (12v) starting requirement that rapidly falls off. A PWM circuit hooked to an air meter (sprung flap on a potentiometer) may be the easiest method of control.&lt;br /&gt;
&lt;br /&gt;
==Subsurface Interactive Display Elements (SIDE)==&lt;br /&gt;
Issac has proposed a fastastically cool module that is extremely versatile and can lead to many different types of gameplay. &lt;br /&gt;
It consists of LED matrix display surrounded by an electromagnet to be added in modular fashion through the bottom of the plenum chamber. &lt;br /&gt;
These can show which &amp;quot;powerup&amp;quot; is currently active: display letters, points, gravity wells, deflection zone or puck mines; as well as interact with the pucks via the electromagnet (sensing and deflectign).&lt;br /&gt;
&lt;br /&gt;
* LED matrix. 8x8 seems like a reasonable resolution for pictographs representing powerups/caltrops. RGB would be nice but drives up price and complexity substantially. A bicolor display (128 LEDs) would give us three usable colors (red, yellow, green) and seems a decent compromise. I&#039;ve ordered a couple of different kinds to experiment with. Matrix will probably be roughly 1&amp;quot; square. (Sound okay?) Also in this category is support circuitry. Probably three shift register ICs per module, one capable of medium current handling.&lt;br /&gt;
&lt;br /&gt;
* Electromagnet. For interaction with pucks. Originally envisioned as air core solenoid, wound around the LED matrix for symmetry/coverage. Preliminary experimentation yielded so-so results. Doug suggested using a metal core, which I originally rejected as undesireable. Further research suggests Doug&#039;s idea is superior. Now thinking perhaps the electromagnetic unit should be discrete to allow it to have a core, positioned to one side of display. Not sure if we can achieve sufficient field strength to render other-than-central placement irrelevant. It may be possible to use the electromagnet in both a general field-on-altering-puck-dynamics mode and a madly-accellerating-puck mode. The former would involve simply energizing the coil, whereas the latter would involve pre-charging a capacitor to a substantially higher voltage, then dumping the cap through the coil at just the right moment to produce a powerful pulse of propulsion.&lt;br /&gt;
&lt;br /&gt;
* IR receiver. Probably a photodiode, facing up to recieve puck ID. Maybe use carrier frequency and/or IR filter to reduce susceptibility to interference.&lt;br /&gt;
&lt;br /&gt;
* Puck proximity detector. Must discriminate between near-miss and hit between SIDE and puck. IR receiver might be sufficient in itself if beam is narrow enough, but such a narrow beam may make reduce transmission time too much when puck is moving fast. Maybe better to allow IR wider coverage so identification of puck owner can begin before &amp;quot;contact&amp;quot; and continue afterwards, and register &amp;quot;hit&amp;quot; with separate sensor. Thinking maybe Hall effect sensor to detect puck&#039;s permanent magnet. I have some onhand we can experiment with.&lt;br /&gt;
&lt;br /&gt;
* Brains. Probably Atmega168. Could get by with fewer pins, but will need EEPROM storage for glyph data. Could be offboard memory but would complicate things. Experimentation will guide us in terms of required speed/memory.&lt;br /&gt;
&lt;br /&gt;
Trying to keep cost of individual SIDE as low as practicable because we&#039;ll want many of these -- as many as we can afford and feel like building, I think. The more densely we populate the play surface with SIDEs, the more varied and complex the gameplay can be.&lt;br /&gt;
&lt;br /&gt;
My preference would be for the modules to connect to a data bus which also incorporates the &amp;quot;main brain&amp;quot; (MB). Upon powerup, the MB would enumerate the installed SIDEs. This configuration would allow us to add and remove SIDEs as we go, without having to rewrite any code when we make physical changes.&lt;br /&gt;
&lt;br /&gt;
SIDEs would lack individual identities, being discriminated by the type of area in which they are located (&amp;quot;zone&amp;quot;) and which player&#039;s territory they are in (&amp;quot;side&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Zones&amp;quot; would be:&lt;br /&gt;
&lt;br /&gt;
# Neutral -- located in the middle of the play field&lt;br /&gt;
# Home -- located in a player&#039;s territory, in the area between &amp;quot;Neutral&amp;quot; and &amp;quot;Goal&amp;quot;&lt;br /&gt;
# Goal -- located just in front of a player&#039;s goal&lt;br /&gt;
# Alt Goal -- located to the side of a player&#039;s goal&lt;br /&gt;
&lt;br /&gt;
[[File:zones.jpg|center|alt=zones]]&lt;br /&gt;
&lt;br /&gt;
The MB would activate SIDEs somewhat randomly, choosing them based on their &amp;quot;zone&amp;quot; and &amp;quot;side.&amp;quot; If MB decides to offer a special prize to the Red player, for example, it would randomly choose one of the Alt Goal SIDEs on the Blue side of the table. Or if the Blue player hits a &amp;quot;caltrop&amp;quot; pickup, all of the Red Home Zone SIDEs would go into caltrop mode, electromagnetically repelling the puck.&lt;br /&gt;
&lt;br /&gt;
For simplicity, I&#039;m imaging a single software image for all SIDE modules. Jumpers on the SIDE board would allow us to &amp;quot;tell&amp;quot; the individual module if it&#039;s on the &amp;quot;red side&amp;quot; or &amp;quot;blue side&amp;quot; of the table and what kind of zone it&#039;s in.&lt;br /&gt;
&lt;br /&gt;
====Side Graphics====&lt;br /&gt;
&lt;br /&gt;
[[File:zones.png|center|alt=zones]]&lt;br /&gt;
[[File:SIDEgraph.png|center|alt=zones]]&lt;br /&gt;
&lt;br /&gt;
==Pucks and Mallets==&lt;br /&gt;
&lt;br /&gt;
====The Problem====&lt;br /&gt;
To have the table be able to make the best possible use of the game elements one problem exists.&lt;br /&gt;
For the powerups to be collected, pucks need to be related to which mallet struck it last.&lt;br /&gt;
Currently the thought on how best to do this is have the puck know which mallet struck it last and communicate this to the powerup it hits via IR.&lt;br /&gt;
The communication aspect can probably be taken care of with IR communication, telling the puck who hit it seems to be the major challenge&lt;br /&gt;
&lt;br /&gt;
The puck will need to contain:&lt;br /&gt;
#An embedded permanent magnet for interaction with [[#Subsurface Interactive Display Elements (SIDE)|SIDEs]]&lt;br /&gt;
#The ability to know which mallet struck it last&lt;br /&gt;
#The ability to communicate to the ClusterPuck brains which mallet struck it last&lt;br /&gt;
#The ability to communicate to the ClusterPuck players which mallet struck it last&lt;br /&gt;
#A power source&lt;br /&gt;
#The ability to charge while the puck is in the return chute&lt;br /&gt;
#Brains&lt;br /&gt;
&lt;br /&gt;
====Proposed solutions====&lt;br /&gt;
[[File:knoxpuck_magnet_pic.jpg|thumb|alt=puck with magnet|3D printed puck with KnoxMakers logo and embedded magnet]]&lt;br /&gt;
#Pucks will be 3D printed and Adan has already demonstrated that embedding a magnet can be easily achieved.&lt;br /&gt;
# Downward pointing IR LED to broadcast identity downward to [[#Subsurface Interactive Display Elements (SIDE)|SIDEs]], so they know who to &amp;quot;credit&amp;quot; upon &amp;quot;pickup&amp;quot; of whatever power-up/caltrop they currently represent. &lt;br /&gt;
#&amp;lt;s&amp;gt;&#039;&#039;&#039;No freakin&#039; Idea&#039;&#039;&#039;&amp;lt;/s&amp;gt; Some ideas:&lt;br /&gt;
#* A piezo disc to detect a strike and a fine, lightweight coil around the perimeter to inductively couple with the mallet and receive the ID code.&lt;br /&gt;
#* [[File:laserpuck.jpg|alt=another implementation]]&lt;br /&gt;
#*Double contact rings on the puck with matching rings on the mallet. One mallet is wired with the top ring as the positive, the other wired with the bottom ring positive.&lt;br /&gt;
#*Low power radio transmitters or oscillators in the mallets, two differing frequencies with a contact ring as the antenna. Receiver in the puck with the antenna in it&#039;s contact ring, so direct contact with a mallet provides a large signal spike, of which the circuit in the puck can discriminate between frequencies and do whatever else it should.&lt;br /&gt;
#Probably/maybe supercapacitor&lt;br /&gt;
#Assign players a colour and use LEDs, maybe SMD LEDs. Could be accomplished with a single top-mounted LED but would look neater around the rim as a continuous glow.&lt;br /&gt;
#Several solution possible, design will have to wait till puck design is further along but likely to be with contact rings so pucks can be stacked.&lt;br /&gt;
#Atmel ATtiny, probably&lt;br /&gt;
[[File:Farfetched_puck_commo.jpg|thumb|alt=example farfetched idea for puck-mallet communication]]&lt;br /&gt;
&lt;br /&gt;
==The Puck Return==&lt;br /&gt;
The planned puck return consists of a way for the pucks to be collected to a central location under the table,&lt;br /&gt;
a chute to bring them to the surface, charge the electronics and then fire back onto the table in a random direction.&lt;br /&gt;
&lt;br /&gt;
Strangegun: A reminder that there are several 24VAC &#039;chain track&#039; mechanisms from the vending machine in the back corner, that could be adapted to drive a conveyor return.&lt;br /&gt;
&lt;br /&gt;
==The Brains==&lt;br /&gt;
What the brain requirements are will become clearer as the project develops.&lt;br /&gt;
[[File:brains.png|center|alt=brains]]&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=File:SIDEgraph.png&amp;diff=1598</id>
		<title>File:SIDEgraph.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=File:SIDEgraph.png&amp;diff=1598"/>
		<updated>2013-02-09T03:55:50Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=ClusterPuck_v1.0&amp;diff=1597</id>
		<title>ClusterPuck v1.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=ClusterPuck_v1.0&amp;diff=1597"/>
		<updated>2013-02-09T03:55:34Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: /* Side Graphics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After many crazy brainstorming sessions we have agreed on a basic plan involving a &lt;br /&gt;
[[#The Table|translucent table surface]] with modular [[#Subsurface Interactive Display Elements (SIDE)|&amp;quot;smart&amp;quot; game elements]] and a [[#The Puck Return|puck return system]].&lt;br /&gt;
&lt;br /&gt;
With this setup we can have several game modes&lt;br /&gt;
*&#039;&#039;&#039;Classic airhockey&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Spell the word&amp;quot;&#039;&#039;&#039;- collect the needed letters before your opponent does (or co-op mode)&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Pinball mode&amp;quot;&#039;&#039;&#039; - introduce gravity wells, deflection zones and puck mines. &lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Capture the flag&amp;quot;&#039;&#039;&#039; - get the puck to hit the flag that is bouncing from zone to zone&lt;br /&gt;
*...&lt;br /&gt;
*The number of things you can do with these [[#Subsurface Interactive Display Elements (SIDE)|SIDEs]] is near infinite- add ideas as you come up with them...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Project management=&lt;br /&gt;
&lt;br /&gt;
So as not to spam the GGroup with Pucktalk, we will be using the [[http://knoxmakers.org/forum/viewforum.php?f=94 forum]] to discuss the project. &lt;br /&gt;
This wiki will be used to maintain a &amp;quot;state of the plan&amp;quot; and provide overview.&lt;br /&gt;
Periodic updates will be posted to the [[https://knoxmakers.org/Group Google Group]] to keep people informed, gain insight and recruit more people to join the effort.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how we&#039;re talking about doing it: Ye Olde Divide And Conquer. &lt;br /&gt;
We&#039;ll split it all up into modular efforts. &lt;br /&gt;
There&#039;ll be less need to gather all interested parties on the same day and the same time. &lt;br /&gt;
And by working on it as modules we&#039;ll be even more likely end up with a product that has modular upgradability and hackability. &lt;br /&gt;
&lt;br /&gt;
Aim is to have a working version ready by: ?Makerfaire?&lt;br /&gt;
&lt;br /&gt;
==The Table==&lt;br /&gt;
Adan has agreed to lead the charge with the table/surface/plenum structure design and fabrication.&lt;br /&gt;
The plan is to have a holes at half inch pitch (hcp). &lt;br /&gt;
There are some ideas to support the surface on the plenum with a pillar array that sits between the half inch pitch of the surface.&lt;br /&gt;
&lt;br /&gt;
==Air Suppy/Control==&lt;br /&gt;
Laz and Dr. Strangegun are looking for the right fan for the job.&lt;br /&gt;
&lt;br /&gt;
Update: Strangegun has supplied a 650cfm 10&amp;quot; automotive cooling fan. Testing showed an initial 5.5A (12v) starting requirement that rapidly falls off. A PWM circuit hooked to an air meter (sprung flap on a potentiometer) may be the easiest method of control.&lt;br /&gt;
&lt;br /&gt;
==Subsurface Interactive Display Elements (SIDE)==&lt;br /&gt;
Issac has proposed a fastastically cool module that is extremely versatile and can lead to many different types of gameplay. &lt;br /&gt;
It consists of LED matrix display surrounded by an electromagnet to be added in modular fashion through the bottom of the plenum chamber. &lt;br /&gt;
These can show which &amp;quot;powerup&amp;quot; is currently active: display letters, points, gravity wells, deflection zone or puck mines; as well as interact with the pucks via the electromagnet (sensing and deflectign).&lt;br /&gt;
&lt;br /&gt;
* LED matrix. 8x8 seems like a reasonable resolution for pictographs representing powerups/caltrops. RGB would be nice but drives up price and complexity substantially. A bicolor display (128 LEDs) would give us three usable colors (red, yellow, green) and seems a decent compromise. I&#039;ve ordered a couple of different kinds to experiment with. Matrix will probably be roughly 1&amp;quot; square. (Sound okay?) Also in this category is support circuitry. Probably three shift register ICs per module, one capable of medium current handling.&lt;br /&gt;
&lt;br /&gt;
* Electromagnet. For interaction with pucks. Originally envisioned as air core solenoid, wound around the LED matrix for symmetry/coverage. Preliminary experimentation yielded so-so results. Doug suggested using a metal core, which I originally rejected as undesireable. Further research suggests Doug&#039;s idea is superior. Now thinking perhaps the electromagnetic unit should be discrete to allow it to have a core, positioned to one side of display. Not sure if we can achieve sufficient field strength to render other-than-central placement irrelevant. It may be possible to use the electromagnet in both a general field-on-altering-puck-dynamics mode and a madly-accellerating-puck mode. The former would involve simply energizing the coil, whereas the latter would involve pre-charging a capacitor to a substantially higher voltage, then dumping the cap through the coil at just the right moment to produce a powerful pulse of propulsion.&lt;br /&gt;
&lt;br /&gt;
* IR receiver. Probably a photodiode, facing up to recieve puck ID. Maybe use carrier frequency and/or IR filter to reduce susceptibility to interference.&lt;br /&gt;
&lt;br /&gt;
* Puck proximity detector. Must discriminate between near-miss and hit between SIDE and puck. IR receiver might be sufficient in itself if beam is narrow enough, but such a narrow beam may make reduce transmission time too much when puck is moving fast. Maybe better to allow IR wider coverage so identification of puck owner can begin before &amp;quot;contact&amp;quot; and continue afterwards, and register &amp;quot;hit&amp;quot; with separate sensor. Thinking maybe Hall effect sensor to detect puck&#039;s permanent magnet. I have some onhand we can experiment with.&lt;br /&gt;
&lt;br /&gt;
* Brains. Probably Atmega168. Could get by with fewer pins, but will need EEPROM storage for glyph data. Could be offboard memory but would complicate things. Experimentation will guide us in terms of required speed/memory.&lt;br /&gt;
&lt;br /&gt;
Trying to keep cost of individual SIDE as low as practicable because we&#039;ll want many of these -- as many as we can afford and feel like building, I think. The more densely we populate the play surface with SIDEs, the more varied and complex the gameplay can be.&lt;br /&gt;
&lt;br /&gt;
My preference would be for the modules to connect to a data bus which also incorporates the &amp;quot;main brain&amp;quot; (MB). Upon powerup, the MB would enumerate the installed SIDEs. This configuration would allow us to add and remove SIDEs as we go, without having to rewrite any code when we make physical changes.&lt;br /&gt;
&lt;br /&gt;
SIDEs would lack individual identities, being discriminated by the type of area in which they are located (&amp;quot;zone&amp;quot;) and which player&#039;s territory they are in (&amp;quot;side&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Zones&amp;quot; would be:&lt;br /&gt;
&lt;br /&gt;
# Neutral -- located in the middle of the play field&lt;br /&gt;
# Home -- located in a player&#039;s territory, in the area between &amp;quot;Neutral&amp;quot; and &amp;quot;Goal&amp;quot;&lt;br /&gt;
# Goal -- located just in front of a player&#039;s goal&lt;br /&gt;
# Alt Goal -- located to the side of a player&#039;s goal&lt;br /&gt;
&lt;br /&gt;
[[File:zones.jpg|center|alt=zones]]&lt;br /&gt;
&lt;br /&gt;
The MB would activate SIDEs somewhat randomly, choosing them based on their &amp;quot;zone&amp;quot; and &amp;quot;side.&amp;quot; If MB decides to offer a special prize to the Red player, for example, it would randomly choose one of the Alt Goal SIDEs on the Blue side of the table. Or if the Blue player hits a &amp;quot;caltrop&amp;quot; pickup, all of the Red Home Zone SIDEs would go into caltrop mode, electromagnetically repelling the puck.&lt;br /&gt;
&lt;br /&gt;
For simplicity, I&#039;m imaging a single software image for all SIDE modules. Jumpers on the SIDE board would allow us to &amp;quot;tell&amp;quot; the individual module if it&#039;s on the &amp;quot;red side&amp;quot; or &amp;quot;blue side&amp;quot; of the table and what kind of zone it&#039;s in.&lt;br /&gt;
&lt;br /&gt;
====Side Graphics====&lt;br /&gt;
&lt;br /&gt;
[[File:zones.png|center|alt=zones]]&lt;br /&gt;
[[File:SIDEgraph.png|center|alt=zones]]&lt;br /&gt;
&lt;br /&gt;
==Pucks and Mallets==&lt;br /&gt;
&lt;br /&gt;
====The Problem====&lt;br /&gt;
To have the table be able to make the best possible use of the game elements one problem exists.&lt;br /&gt;
For the powerups to be collected, pucks need to be related to which mallet struck it last.&lt;br /&gt;
Currently the thought on how best to do this is have the puck know which mallet struck it last and communicate this to the powerup it hits via IR.&lt;br /&gt;
The communication aspect can probably be taken care of with IR communication, telling the puck who hit it seems to be the major challenge&lt;br /&gt;
&lt;br /&gt;
The puck will need to contain:&lt;br /&gt;
#An embedded permanent magnet for interaction with [[#Subsurface Interactive Display Elements (SIDE)|SIDEs]]&lt;br /&gt;
#The ability to know which mallet struck it last&lt;br /&gt;
#The ability to communicate to the ClusterPuck brains which mallet struck it last&lt;br /&gt;
#The ability to communicate to the ClusterPuck players which mallet struck it last&lt;br /&gt;
#A power source&lt;br /&gt;
#The ability to charge while the puck is in the return chute&lt;br /&gt;
#Brains&lt;br /&gt;
&lt;br /&gt;
====Proposed solutions====&lt;br /&gt;
[[File:knoxpuck_magnet_pic.jpg|thumb|alt=puck with magnet|3D printed puck with KnoxMakers logo and embedded magnet]]&lt;br /&gt;
#Pucks will be 3D printed and Adan has already demonstrated that embedding a magnet can be easily achieved.&lt;br /&gt;
# Downward pointing IR LED to broadcast identity downward to [[#Subsurface Interactive Display Elements (SIDE)|SIDEs]], so they know who to &amp;quot;credit&amp;quot; upon &amp;quot;pickup&amp;quot; of whatever power-up/caltrop they currently represent. &lt;br /&gt;
#&amp;lt;s&amp;gt;&#039;&#039;&#039;No freakin&#039; Idea&#039;&#039;&#039;&amp;lt;/s&amp;gt; Some ideas:&lt;br /&gt;
#* A piezo disc to detect a strike and a fine, lightweight coil around the perimeter to inductively couple with the mallet and receive the ID code.&lt;br /&gt;
#* [[File:laserpuck.jpg|alt=another implementation]]&lt;br /&gt;
#*Double contact rings on the puck with matching rings on the mallet. One mallet is wired with the top ring as the positive, the other wired with the bottom ring positive.&lt;br /&gt;
#*Low power radio transmitters or oscillators in the mallets, two differing frequencies with a contact ring as the antenna. Receiver in the puck with the antenna in it&#039;s contact ring, so direct contact with a mallet provides a large signal spike, of which the circuit in the puck can discriminate between frequencies and do whatever else it should.&lt;br /&gt;
#Probably/maybe supercapacitor&lt;br /&gt;
#Assign players a colour and use LEDs, maybe SMD LEDs. Could be accomplished with a single top-mounted LED but would look neater around the rim as a continuous glow.&lt;br /&gt;
#Several solution possible, design will have to wait till puck design is further along but likely to be with contact rings so pucks can be stacked.&lt;br /&gt;
#Atmel ATtiny, probably&lt;br /&gt;
[[File:Farfetched_puck_commo.jpg|thumb|alt=example farfetched idea for puck-mallet communication]]&lt;br /&gt;
&lt;br /&gt;
==The Puck Return==&lt;br /&gt;
The planned puck return consists of a way for the pucks to be collected to a central location under the table,&lt;br /&gt;
a chute to bring them to the surface, charge the electronics and then fire back onto the table in a random direction.&lt;br /&gt;
&lt;br /&gt;
Strangegun: A reminder that there are several 24VAC &#039;chain track&#039; mechanisms from the vending machine in the back corner, that could be adapted to drive a conveyor return.&lt;br /&gt;
&lt;br /&gt;
==The Brains==&lt;br /&gt;
What the brain requirements are will become clearer as the project develops.&lt;br /&gt;
[[File:brains.jpg|center|alt=brains]]&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=ClusterPuck_v1.0&amp;diff=1596</id>
		<title>ClusterPuck v1.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=ClusterPuck_v1.0&amp;diff=1596"/>
		<updated>2013-02-09T03:54:41Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: /* Side Graphics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After many crazy brainstorming sessions we have agreed on a basic plan involving a &lt;br /&gt;
[[#The Table|translucent table surface]] with modular [[#Subsurface Interactive Display Elements (SIDE)|&amp;quot;smart&amp;quot; game elements]] and a [[#The Puck Return|puck return system]].&lt;br /&gt;
&lt;br /&gt;
With this setup we can have several game modes&lt;br /&gt;
*&#039;&#039;&#039;Classic airhockey&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Spell the word&amp;quot;&#039;&#039;&#039;- collect the needed letters before your opponent does (or co-op mode)&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Pinball mode&amp;quot;&#039;&#039;&#039; - introduce gravity wells, deflection zones and puck mines. &lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Capture the flag&amp;quot;&#039;&#039;&#039; - get the puck to hit the flag that is bouncing from zone to zone&lt;br /&gt;
*...&lt;br /&gt;
*The number of things you can do with these [[#Subsurface Interactive Display Elements (SIDE)|SIDEs]] is near infinite- add ideas as you come up with them...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Project management=&lt;br /&gt;
&lt;br /&gt;
So as not to spam the GGroup with Pucktalk, we will be using the [[http://knoxmakers.org/forum/viewforum.php?f=94 forum]] to discuss the project. &lt;br /&gt;
This wiki will be used to maintain a &amp;quot;state of the plan&amp;quot; and provide overview.&lt;br /&gt;
Periodic updates will be posted to the [[https://knoxmakers.org/Group Google Group]] to keep people informed, gain insight and recruit more people to join the effort.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how we&#039;re talking about doing it: Ye Olde Divide And Conquer. &lt;br /&gt;
We&#039;ll split it all up into modular efforts. &lt;br /&gt;
There&#039;ll be less need to gather all interested parties on the same day and the same time. &lt;br /&gt;
And by working on it as modules we&#039;ll be even more likely end up with a product that has modular upgradability and hackability. &lt;br /&gt;
&lt;br /&gt;
Aim is to have a working version ready by: ?Makerfaire?&lt;br /&gt;
&lt;br /&gt;
==The Table==&lt;br /&gt;
Adan has agreed to lead the charge with the table/surface/plenum structure design and fabrication.&lt;br /&gt;
The plan is to have a holes at half inch pitch (hcp). &lt;br /&gt;
There are some ideas to support the surface on the plenum with a pillar array that sits between the half inch pitch of the surface.&lt;br /&gt;
&lt;br /&gt;
==Air Suppy/Control==&lt;br /&gt;
Laz and Dr. Strangegun are looking for the right fan for the job.&lt;br /&gt;
&lt;br /&gt;
Update: Strangegun has supplied a 650cfm 10&amp;quot; automotive cooling fan. Testing showed an initial 5.5A (12v) starting requirement that rapidly falls off. A PWM circuit hooked to an air meter (sprung flap on a potentiometer) may be the easiest method of control.&lt;br /&gt;
&lt;br /&gt;
==Subsurface Interactive Display Elements (SIDE)==&lt;br /&gt;
Issac has proposed a fastastically cool module that is extremely versatile and can lead to many different types of gameplay. &lt;br /&gt;
It consists of LED matrix display surrounded by an electromagnet to be added in modular fashion through the bottom of the plenum chamber. &lt;br /&gt;
These can show which &amp;quot;powerup&amp;quot; is currently active: display letters, points, gravity wells, deflection zone or puck mines; as well as interact with the pucks via the electromagnet (sensing and deflectign).&lt;br /&gt;
&lt;br /&gt;
* LED matrix. 8x8 seems like a reasonable resolution for pictographs representing powerups/caltrops. RGB would be nice but drives up price and complexity substantially. A bicolor display (128 LEDs) would give us three usable colors (red, yellow, green) and seems a decent compromise. I&#039;ve ordered a couple of different kinds to experiment with. Matrix will probably be roughly 1&amp;quot; square. (Sound okay?) Also in this category is support circuitry. Probably three shift register ICs per module, one capable of medium current handling.&lt;br /&gt;
&lt;br /&gt;
* Electromagnet. For interaction with pucks. Originally envisioned as air core solenoid, wound around the LED matrix for symmetry/coverage. Preliminary experimentation yielded so-so results. Doug suggested using a metal core, which I originally rejected as undesireable. Further research suggests Doug&#039;s idea is superior. Now thinking perhaps the electromagnetic unit should be discrete to allow it to have a core, positioned to one side of display. Not sure if we can achieve sufficient field strength to render other-than-central placement irrelevant. It may be possible to use the electromagnet in both a general field-on-altering-puck-dynamics mode and a madly-accellerating-puck mode. The former would involve simply energizing the coil, whereas the latter would involve pre-charging a capacitor to a substantially higher voltage, then dumping the cap through the coil at just the right moment to produce a powerful pulse of propulsion.&lt;br /&gt;
&lt;br /&gt;
* IR receiver. Probably a photodiode, facing up to recieve puck ID. Maybe use carrier frequency and/or IR filter to reduce susceptibility to interference.&lt;br /&gt;
&lt;br /&gt;
* Puck proximity detector. Must discriminate between near-miss and hit between SIDE and puck. IR receiver might be sufficient in itself if beam is narrow enough, but such a narrow beam may make reduce transmission time too much when puck is moving fast. Maybe better to allow IR wider coverage so identification of puck owner can begin before &amp;quot;contact&amp;quot; and continue afterwards, and register &amp;quot;hit&amp;quot; with separate sensor. Thinking maybe Hall effect sensor to detect puck&#039;s permanent magnet. I have some onhand we can experiment with.&lt;br /&gt;
&lt;br /&gt;
* Brains. Probably Atmega168. Could get by with fewer pins, but will need EEPROM storage for glyph data. Could be offboard memory but would complicate things. Experimentation will guide us in terms of required speed/memory.&lt;br /&gt;
&lt;br /&gt;
Trying to keep cost of individual SIDE as low as practicable because we&#039;ll want many of these -- as many as we can afford and feel like building, I think. The more densely we populate the play surface with SIDEs, the more varied and complex the gameplay can be.&lt;br /&gt;
&lt;br /&gt;
My preference would be for the modules to connect to a data bus which also incorporates the &amp;quot;main brain&amp;quot; (MB). Upon powerup, the MB would enumerate the installed SIDEs. This configuration would allow us to add and remove SIDEs as we go, without having to rewrite any code when we make physical changes.&lt;br /&gt;
&lt;br /&gt;
SIDEs would lack individual identities, being discriminated by the type of area in which they are located (&amp;quot;zone&amp;quot;) and which player&#039;s territory they are in (&amp;quot;side&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Zones&amp;quot; would be:&lt;br /&gt;
&lt;br /&gt;
# Neutral -- located in the middle of the play field&lt;br /&gt;
# Home -- located in a player&#039;s territory, in the area between &amp;quot;Neutral&amp;quot; and &amp;quot;Goal&amp;quot;&lt;br /&gt;
# Goal -- located just in front of a player&#039;s goal&lt;br /&gt;
# Alt Goal -- located to the side of a player&#039;s goal&lt;br /&gt;
&lt;br /&gt;
[[File:zones.jpg|center|alt=zones]]&lt;br /&gt;
&lt;br /&gt;
The MB would activate SIDEs somewhat randomly, choosing them based on their &amp;quot;zone&amp;quot; and &amp;quot;side.&amp;quot; If MB decides to offer a special prize to the Red player, for example, it would randomly choose one of the Alt Goal SIDEs on the Blue side of the table. Or if the Blue player hits a &amp;quot;caltrop&amp;quot; pickup, all of the Red Home Zone SIDEs would go into caltrop mode, electromagnetically repelling the puck.&lt;br /&gt;
&lt;br /&gt;
For simplicity, I&#039;m imaging a single software image for all SIDE modules. Jumpers on the SIDE board would allow us to &amp;quot;tell&amp;quot; the individual module if it&#039;s on the &amp;quot;red side&amp;quot; or &amp;quot;blue side&amp;quot; of the table and what kind of zone it&#039;s in.&lt;br /&gt;
&lt;br /&gt;
====Side Graphics====&lt;br /&gt;
&lt;br /&gt;
[[File:zones.png|center|alt=zones]]&lt;br /&gt;
&lt;br /&gt;
==Pucks and Mallets==&lt;br /&gt;
&lt;br /&gt;
====The Problem====&lt;br /&gt;
To have the table be able to make the best possible use of the game elements one problem exists.&lt;br /&gt;
For the powerups to be collected, pucks need to be related to which mallet struck it last.&lt;br /&gt;
Currently the thought on how best to do this is have the puck know which mallet struck it last and communicate this to the powerup it hits via IR.&lt;br /&gt;
The communication aspect can probably be taken care of with IR communication, telling the puck who hit it seems to be the major challenge&lt;br /&gt;
&lt;br /&gt;
The puck will need to contain:&lt;br /&gt;
#An embedded permanent magnet for interaction with [[#Subsurface Interactive Display Elements (SIDE)|SIDEs]]&lt;br /&gt;
#The ability to know which mallet struck it last&lt;br /&gt;
#The ability to communicate to the ClusterPuck brains which mallet struck it last&lt;br /&gt;
#The ability to communicate to the ClusterPuck players which mallet struck it last&lt;br /&gt;
#A power source&lt;br /&gt;
#The ability to charge while the puck is in the return chute&lt;br /&gt;
#Brains&lt;br /&gt;
&lt;br /&gt;
====Proposed solutions====&lt;br /&gt;
[[File:knoxpuck_magnet_pic.jpg|thumb|alt=puck with magnet|3D printed puck with KnoxMakers logo and embedded magnet]]&lt;br /&gt;
#Pucks will be 3D printed and Adan has already demonstrated that embedding a magnet can be easily achieved.&lt;br /&gt;
# Downward pointing IR LED to broadcast identity downward to [[#Subsurface Interactive Display Elements (SIDE)|SIDEs]], so they know who to &amp;quot;credit&amp;quot; upon &amp;quot;pickup&amp;quot; of whatever power-up/caltrop they currently represent. &lt;br /&gt;
#&amp;lt;s&amp;gt;&#039;&#039;&#039;No freakin&#039; Idea&#039;&#039;&#039;&amp;lt;/s&amp;gt; Some ideas:&lt;br /&gt;
#* A piezo disc to detect a strike and a fine, lightweight coil around the perimeter to inductively couple with the mallet and receive the ID code.&lt;br /&gt;
#* [[File:laserpuck.jpg|alt=another implementation]]&lt;br /&gt;
#*Double contact rings on the puck with matching rings on the mallet. One mallet is wired with the top ring as the positive, the other wired with the bottom ring positive.&lt;br /&gt;
#*Low power radio transmitters or oscillators in the mallets, two differing frequencies with a contact ring as the antenna. Receiver in the puck with the antenna in it&#039;s contact ring, so direct contact with a mallet provides a large signal spike, of which the circuit in the puck can discriminate between frequencies and do whatever else it should.&lt;br /&gt;
#Probably/maybe supercapacitor&lt;br /&gt;
#Assign players a colour and use LEDs, maybe SMD LEDs. Could be accomplished with a single top-mounted LED but would look neater around the rim as a continuous glow.&lt;br /&gt;
#Several solution possible, design will have to wait till puck design is further along but likely to be with contact rings so pucks can be stacked.&lt;br /&gt;
#Atmel ATtiny, probably&lt;br /&gt;
[[File:Farfetched_puck_commo.jpg|thumb|alt=example farfetched idea for puck-mallet communication]]&lt;br /&gt;
&lt;br /&gt;
==The Puck Return==&lt;br /&gt;
The planned puck return consists of a way for the pucks to be collected to a central location under the table,&lt;br /&gt;
a chute to bring them to the surface, charge the electronics and then fire back onto the table in a random direction.&lt;br /&gt;
&lt;br /&gt;
Strangegun: A reminder that there are several 24VAC &#039;chain track&#039; mechanisms from the vending machine in the back corner, that could be adapted to drive a conveyor return.&lt;br /&gt;
&lt;br /&gt;
==The Brains==&lt;br /&gt;
What the brain requirements are will become clearer as the project develops.&lt;br /&gt;
[[File:brains.jpg|center|alt=brains]]&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=File:Zones.jpg&amp;diff=1595</id>
		<title>File:Zones.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=File:Zones.jpg&amp;diff=1595"/>
		<updated>2013-02-09T03:53:23Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=ClusterPuck_v1.0&amp;diff=1594</id>
		<title>ClusterPuck v1.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=ClusterPuck_v1.0&amp;diff=1594"/>
		<updated>2013-02-09T03:53:01Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: /* Side Graphics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After many crazy brainstorming sessions we have agreed on a basic plan involving a &lt;br /&gt;
[[#The Table|translucent table surface]] with modular [[#Subsurface Interactive Display Elements (SIDE)|&amp;quot;smart&amp;quot; game elements]] and a [[#The Puck Return|puck return system]].&lt;br /&gt;
&lt;br /&gt;
With this setup we can have several game modes&lt;br /&gt;
*&#039;&#039;&#039;Classic airhockey&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Spell the word&amp;quot;&#039;&#039;&#039;- collect the needed letters before your opponent does (or co-op mode)&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Pinball mode&amp;quot;&#039;&#039;&#039; - introduce gravity wells, deflection zones and puck mines. &lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Capture the flag&amp;quot;&#039;&#039;&#039; - get the puck to hit the flag that is bouncing from zone to zone&lt;br /&gt;
*...&lt;br /&gt;
*The number of things you can do with these [[#Subsurface Interactive Display Elements (SIDE)|SIDEs]] is near infinite- add ideas as you come up with them...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Project management=&lt;br /&gt;
&lt;br /&gt;
So as not to spam the GGroup with Pucktalk, we will be using the [[http://knoxmakers.org/forum/viewforum.php?f=94 forum]] to discuss the project. &lt;br /&gt;
This wiki will be used to maintain a &amp;quot;state of the plan&amp;quot; and provide overview.&lt;br /&gt;
Periodic updates will be posted to the [[https://knoxmakers.org/Group Google Group]] to keep people informed, gain insight and recruit more people to join the effort.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how we&#039;re talking about doing it: Ye Olde Divide And Conquer. &lt;br /&gt;
We&#039;ll split it all up into modular efforts. &lt;br /&gt;
There&#039;ll be less need to gather all interested parties on the same day and the same time. &lt;br /&gt;
And by working on it as modules we&#039;ll be even more likely end up with a product that has modular upgradability and hackability. &lt;br /&gt;
&lt;br /&gt;
Aim is to have a working version ready by: ?Makerfaire?&lt;br /&gt;
&lt;br /&gt;
==The Table==&lt;br /&gt;
Adan has agreed to lead the charge with the table/surface/plenum structure design and fabrication.&lt;br /&gt;
The plan is to have a holes at half inch pitch (hcp). &lt;br /&gt;
There are some ideas to support the surface on the plenum with a pillar array that sits between the half inch pitch of the surface.&lt;br /&gt;
&lt;br /&gt;
==Air Suppy/Control==&lt;br /&gt;
Laz and Dr. Strangegun are looking for the right fan for the job.&lt;br /&gt;
&lt;br /&gt;
Update: Strangegun has supplied a 650cfm 10&amp;quot; automotive cooling fan. Testing showed an initial 5.5A (12v) starting requirement that rapidly falls off. A PWM circuit hooked to an air meter (sprung flap on a potentiometer) may be the easiest method of control.&lt;br /&gt;
&lt;br /&gt;
==Subsurface Interactive Display Elements (SIDE)==&lt;br /&gt;
Issac has proposed a fastastically cool module that is extremely versatile and can lead to many different types of gameplay. &lt;br /&gt;
It consists of LED matrix display surrounded by an electromagnet to be added in modular fashion through the bottom of the plenum chamber. &lt;br /&gt;
These can show which &amp;quot;powerup&amp;quot; is currently active: display letters, points, gravity wells, deflection zone or puck mines; as well as interact with the pucks via the electromagnet (sensing and deflectign).&lt;br /&gt;
&lt;br /&gt;
* LED matrix. 8x8 seems like a reasonable resolution for pictographs representing powerups/caltrops. RGB would be nice but drives up price and complexity substantially. A bicolor display (128 LEDs) would give us three usable colors (red, yellow, green) and seems a decent compromise. I&#039;ve ordered a couple of different kinds to experiment with. Matrix will probably be roughly 1&amp;quot; square. (Sound okay?) Also in this category is support circuitry. Probably three shift register ICs per module, one capable of medium current handling.&lt;br /&gt;
&lt;br /&gt;
* Electromagnet. For interaction with pucks. Originally envisioned as air core solenoid, wound around the LED matrix for symmetry/coverage. Preliminary experimentation yielded so-so results. Doug suggested using a metal core, which I originally rejected as undesireable. Further research suggests Doug&#039;s idea is superior. Now thinking perhaps the electromagnetic unit should be discrete to allow it to have a core, positioned to one side of display. Not sure if we can achieve sufficient field strength to render other-than-central placement irrelevant. It may be possible to use the electromagnet in both a general field-on-altering-puck-dynamics mode and a madly-accellerating-puck mode. The former would involve simply energizing the coil, whereas the latter would involve pre-charging a capacitor to a substantially higher voltage, then dumping the cap through the coil at just the right moment to produce a powerful pulse of propulsion.&lt;br /&gt;
&lt;br /&gt;
* IR receiver. Probably a photodiode, facing up to recieve puck ID. Maybe use carrier frequency and/or IR filter to reduce susceptibility to interference.&lt;br /&gt;
&lt;br /&gt;
* Puck proximity detector. Must discriminate between near-miss and hit between SIDE and puck. IR receiver might be sufficient in itself if beam is narrow enough, but such a narrow beam may make reduce transmission time too much when puck is moving fast. Maybe better to allow IR wider coverage so identification of puck owner can begin before &amp;quot;contact&amp;quot; and continue afterwards, and register &amp;quot;hit&amp;quot; with separate sensor. Thinking maybe Hall effect sensor to detect puck&#039;s permanent magnet. I have some onhand we can experiment with.&lt;br /&gt;
&lt;br /&gt;
* Brains. Probably Atmega168. Could get by with fewer pins, but will need EEPROM storage for glyph data. Could be offboard memory but would complicate things. Experimentation will guide us in terms of required speed/memory.&lt;br /&gt;
&lt;br /&gt;
Trying to keep cost of individual SIDE as low as practicable because we&#039;ll want many of these -- as many as we can afford and feel like building, I think. The more densely we populate the play surface with SIDEs, the more varied and complex the gameplay can be.&lt;br /&gt;
&lt;br /&gt;
My preference would be for the modules to connect to a data bus which also incorporates the &amp;quot;main brain&amp;quot; (MB). Upon powerup, the MB would enumerate the installed SIDEs. This configuration would allow us to add and remove SIDEs as we go, without having to rewrite any code when we make physical changes.&lt;br /&gt;
&lt;br /&gt;
SIDEs would lack individual identities, being discriminated by the type of area in which they are located (&amp;quot;zone&amp;quot;) and which player&#039;s territory they are in (&amp;quot;side&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Zones&amp;quot; would be:&lt;br /&gt;
&lt;br /&gt;
# Neutral -- located in the middle of the play field&lt;br /&gt;
# Home -- located in a player&#039;s territory, in the area between &amp;quot;Neutral&amp;quot; and &amp;quot;Goal&amp;quot;&lt;br /&gt;
# Goal -- located just in front of a player&#039;s goal&lt;br /&gt;
# Alt Goal -- located to the side of a player&#039;s goal&lt;br /&gt;
&lt;br /&gt;
[[File:zones.jpg|center|alt=zones]]&lt;br /&gt;
&lt;br /&gt;
The MB would activate SIDEs somewhat randomly, choosing them based on their &amp;quot;zone&amp;quot; and &amp;quot;side.&amp;quot; If MB decides to offer a special prize to the Red player, for example, it would randomly choose one of the Alt Goal SIDEs on the Blue side of the table. Or if the Blue player hits a &amp;quot;caltrop&amp;quot; pickup, all of the Red Home Zone SIDEs would go into caltrop mode, electromagnetically repelling the puck.&lt;br /&gt;
&lt;br /&gt;
For simplicity, I&#039;m imaging a single software image for all SIDE modules. Jumpers on the SIDE board would allow us to &amp;quot;tell&amp;quot; the individual module if it&#039;s on the &amp;quot;red side&amp;quot; or &amp;quot;blue side&amp;quot; of the table and what kind of zone it&#039;s in.&lt;br /&gt;
&lt;br /&gt;
====Side Graphics====&lt;br /&gt;
&lt;br /&gt;
[[File:SIDEgraphic.png|center|alt=zones]]&lt;br /&gt;
&lt;br /&gt;
==Pucks and Mallets==&lt;br /&gt;
&lt;br /&gt;
====The Problem====&lt;br /&gt;
To have the table be able to make the best possible use of the game elements one problem exists.&lt;br /&gt;
For the powerups to be collected, pucks need to be related to which mallet struck it last.&lt;br /&gt;
Currently the thought on how best to do this is have the puck know which mallet struck it last and communicate this to the powerup it hits via IR.&lt;br /&gt;
The communication aspect can probably be taken care of with IR communication, telling the puck who hit it seems to be the major challenge&lt;br /&gt;
&lt;br /&gt;
The puck will need to contain:&lt;br /&gt;
#An embedded permanent magnet for interaction with [[#Subsurface Interactive Display Elements (SIDE)|SIDEs]]&lt;br /&gt;
#The ability to know which mallet struck it last&lt;br /&gt;
#The ability to communicate to the ClusterPuck brains which mallet struck it last&lt;br /&gt;
#The ability to communicate to the ClusterPuck players which mallet struck it last&lt;br /&gt;
#A power source&lt;br /&gt;
#The ability to charge while the puck is in the return chute&lt;br /&gt;
#Brains&lt;br /&gt;
&lt;br /&gt;
====Proposed solutions====&lt;br /&gt;
[[File:knoxpuck_magnet_pic.jpg|thumb|alt=puck with magnet|3D printed puck with KnoxMakers logo and embedded magnet]]&lt;br /&gt;
#Pucks will be 3D printed and Adan has already demonstrated that embedding a magnet can be easily achieved.&lt;br /&gt;
# Downward pointing IR LED to broadcast identity downward to [[#Subsurface Interactive Display Elements (SIDE)|SIDEs]], so they know who to &amp;quot;credit&amp;quot; upon &amp;quot;pickup&amp;quot; of whatever power-up/caltrop they currently represent. &lt;br /&gt;
#&amp;lt;s&amp;gt;&#039;&#039;&#039;No freakin&#039; Idea&#039;&#039;&#039;&amp;lt;/s&amp;gt; Some ideas:&lt;br /&gt;
#* A piezo disc to detect a strike and a fine, lightweight coil around the perimeter to inductively couple with the mallet and receive the ID code.&lt;br /&gt;
#* [[File:laserpuck.jpg|alt=another implementation]]&lt;br /&gt;
#*Double contact rings on the puck with matching rings on the mallet. One mallet is wired with the top ring as the positive, the other wired with the bottom ring positive.&lt;br /&gt;
#*Low power radio transmitters or oscillators in the mallets, two differing frequencies with a contact ring as the antenna. Receiver in the puck with the antenna in it&#039;s contact ring, so direct contact with a mallet provides a large signal spike, of which the circuit in the puck can discriminate between frequencies and do whatever else it should.&lt;br /&gt;
#Probably/maybe supercapacitor&lt;br /&gt;
#Assign players a colour and use LEDs, maybe SMD LEDs. Could be accomplished with a single top-mounted LED but would look neater around the rim as a continuous glow.&lt;br /&gt;
#Several solution possible, design will have to wait till puck design is further along but likely to be with contact rings so pucks can be stacked.&lt;br /&gt;
#Atmel ATtiny, probably&lt;br /&gt;
[[File:Farfetched_puck_commo.jpg|thumb|alt=example farfetched idea for puck-mallet communication]]&lt;br /&gt;
&lt;br /&gt;
==The Puck Return==&lt;br /&gt;
The planned puck return consists of a way for the pucks to be collected to a central location under the table,&lt;br /&gt;
a chute to bring them to the surface, charge the electronics and then fire back onto the table in a random direction.&lt;br /&gt;
&lt;br /&gt;
Strangegun: A reminder that there are several 24VAC &#039;chain track&#039; mechanisms from the vending machine in the back corner, that could be adapted to drive a conveyor return.&lt;br /&gt;
&lt;br /&gt;
==The Brains==&lt;br /&gt;
What the brain requirements are will become clearer as the project develops.&lt;br /&gt;
[[File:brains.jpg|center|alt=brains]]&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=ClusterPuck_v1.0&amp;diff=1593</id>
		<title>ClusterPuck v1.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=ClusterPuck_v1.0&amp;diff=1593"/>
		<updated>2013-02-09T03:52:33Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: /* Side Graphics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After many crazy brainstorming sessions we have agreed on a basic plan involving a &lt;br /&gt;
[[#The Table|translucent table surface]] with modular [[#Subsurface Interactive Display Elements (SIDE)|&amp;quot;smart&amp;quot; game elements]] and a [[#The Puck Return|puck return system]].&lt;br /&gt;
&lt;br /&gt;
With this setup we can have several game modes&lt;br /&gt;
*&#039;&#039;&#039;Classic airhockey&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Spell the word&amp;quot;&#039;&#039;&#039;- collect the needed letters before your opponent does (or co-op mode)&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Pinball mode&amp;quot;&#039;&#039;&#039; - introduce gravity wells, deflection zones and puck mines. &lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Capture the flag&amp;quot;&#039;&#039;&#039; - get the puck to hit the flag that is bouncing from zone to zone&lt;br /&gt;
*...&lt;br /&gt;
*The number of things you can do with these [[#Subsurface Interactive Display Elements (SIDE)|SIDEs]] is near infinite- add ideas as you come up with them...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Project management=&lt;br /&gt;
&lt;br /&gt;
So as not to spam the GGroup with Pucktalk, we will be using the [[http://knoxmakers.org/forum/viewforum.php?f=94 forum]] to discuss the project. &lt;br /&gt;
This wiki will be used to maintain a &amp;quot;state of the plan&amp;quot; and provide overview.&lt;br /&gt;
Periodic updates will be posted to the [[https://knoxmakers.org/Group Google Group]] to keep people informed, gain insight and recruit more people to join the effort.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how we&#039;re talking about doing it: Ye Olde Divide And Conquer. &lt;br /&gt;
We&#039;ll split it all up into modular efforts. &lt;br /&gt;
There&#039;ll be less need to gather all interested parties on the same day and the same time. &lt;br /&gt;
And by working on it as modules we&#039;ll be even more likely end up with a product that has modular upgradability and hackability. &lt;br /&gt;
&lt;br /&gt;
Aim is to have a working version ready by: ?Makerfaire?&lt;br /&gt;
&lt;br /&gt;
==The Table==&lt;br /&gt;
Adan has agreed to lead the charge with the table/surface/plenum structure design and fabrication.&lt;br /&gt;
The plan is to have a holes at half inch pitch (hcp). &lt;br /&gt;
There are some ideas to support the surface on the plenum with a pillar array that sits between the half inch pitch of the surface.&lt;br /&gt;
&lt;br /&gt;
==Air Suppy/Control==&lt;br /&gt;
Laz and Dr. Strangegun are looking for the right fan for the job.&lt;br /&gt;
&lt;br /&gt;
Update: Strangegun has supplied a 650cfm 10&amp;quot; automotive cooling fan. Testing showed an initial 5.5A (12v) starting requirement that rapidly falls off. A PWM circuit hooked to an air meter (sprung flap on a potentiometer) may be the easiest method of control.&lt;br /&gt;
&lt;br /&gt;
==Subsurface Interactive Display Elements (SIDE)==&lt;br /&gt;
Issac has proposed a fastastically cool module that is extremely versatile and can lead to many different types of gameplay. &lt;br /&gt;
It consists of LED matrix display surrounded by an electromagnet to be added in modular fashion through the bottom of the plenum chamber. &lt;br /&gt;
These can show which &amp;quot;powerup&amp;quot; is currently active: display letters, points, gravity wells, deflection zone or puck mines; as well as interact with the pucks via the electromagnet (sensing and deflectign).&lt;br /&gt;
&lt;br /&gt;
* LED matrix. 8x8 seems like a reasonable resolution for pictographs representing powerups/caltrops. RGB would be nice but drives up price and complexity substantially. A bicolor display (128 LEDs) would give us three usable colors (red, yellow, green) and seems a decent compromise. I&#039;ve ordered a couple of different kinds to experiment with. Matrix will probably be roughly 1&amp;quot; square. (Sound okay?) Also in this category is support circuitry. Probably three shift register ICs per module, one capable of medium current handling.&lt;br /&gt;
&lt;br /&gt;
* Electromagnet. For interaction with pucks. Originally envisioned as air core solenoid, wound around the LED matrix for symmetry/coverage. Preliminary experimentation yielded so-so results. Doug suggested using a metal core, which I originally rejected as undesireable. Further research suggests Doug&#039;s idea is superior. Now thinking perhaps the electromagnetic unit should be discrete to allow it to have a core, positioned to one side of display. Not sure if we can achieve sufficient field strength to render other-than-central placement irrelevant. It may be possible to use the electromagnet in both a general field-on-altering-puck-dynamics mode and a madly-accellerating-puck mode. The former would involve simply energizing the coil, whereas the latter would involve pre-charging a capacitor to a substantially higher voltage, then dumping the cap through the coil at just the right moment to produce a powerful pulse of propulsion.&lt;br /&gt;
&lt;br /&gt;
* IR receiver. Probably a photodiode, facing up to recieve puck ID. Maybe use carrier frequency and/or IR filter to reduce susceptibility to interference.&lt;br /&gt;
&lt;br /&gt;
* Puck proximity detector. Must discriminate between near-miss and hit between SIDE and puck. IR receiver might be sufficient in itself if beam is narrow enough, but such a narrow beam may make reduce transmission time too much when puck is moving fast. Maybe better to allow IR wider coverage so identification of puck owner can begin before &amp;quot;contact&amp;quot; and continue afterwards, and register &amp;quot;hit&amp;quot; with separate sensor. Thinking maybe Hall effect sensor to detect puck&#039;s permanent magnet. I have some onhand we can experiment with.&lt;br /&gt;
&lt;br /&gt;
* Brains. Probably Atmega168. Could get by with fewer pins, but will need EEPROM storage for glyph data. Could be offboard memory but would complicate things. Experimentation will guide us in terms of required speed/memory.&lt;br /&gt;
&lt;br /&gt;
Trying to keep cost of individual SIDE as low as practicable because we&#039;ll want many of these -- as many as we can afford and feel like building, I think. The more densely we populate the play surface with SIDEs, the more varied and complex the gameplay can be.&lt;br /&gt;
&lt;br /&gt;
My preference would be for the modules to connect to a data bus which also incorporates the &amp;quot;main brain&amp;quot; (MB). Upon powerup, the MB would enumerate the installed SIDEs. This configuration would allow us to add and remove SIDEs as we go, without having to rewrite any code when we make physical changes.&lt;br /&gt;
&lt;br /&gt;
SIDEs would lack individual identities, being discriminated by the type of area in which they are located (&amp;quot;zone&amp;quot;) and which player&#039;s territory they are in (&amp;quot;side&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Zones&amp;quot; would be:&lt;br /&gt;
&lt;br /&gt;
# Neutral -- located in the middle of the play field&lt;br /&gt;
# Home -- located in a player&#039;s territory, in the area between &amp;quot;Neutral&amp;quot; and &amp;quot;Goal&amp;quot;&lt;br /&gt;
# Goal -- located just in front of a player&#039;s goal&lt;br /&gt;
# Alt Goal -- located to the side of a player&#039;s goal&lt;br /&gt;
&lt;br /&gt;
[[File:zones.jpg|center|alt=zones]]&lt;br /&gt;
&lt;br /&gt;
The MB would activate SIDEs somewhat randomly, choosing them based on their &amp;quot;zone&amp;quot; and &amp;quot;side.&amp;quot; If MB decides to offer a special prize to the Red player, for example, it would randomly choose one of the Alt Goal SIDEs on the Blue side of the table. Or if the Blue player hits a &amp;quot;caltrop&amp;quot; pickup, all of the Red Home Zone SIDEs would go into caltrop mode, electromagnetically repelling the puck.&lt;br /&gt;
&lt;br /&gt;
For simplicity, I&#039;m imaging a single software image for all SIDE modules. Jumpers on the SIDE board would allow us to &amp;quot;tell&amp;quot; the individual module if it&#039;s on the &amp;quot;red side&amp;quot; or &amp;quot;blue side&amp;quot; of the table and what kind of zone it&#039;s in.&lt;br /&gt;
&lt;br /&gt;
====Side Graphics====&lt;br /&gt;
&lt;br /&gt;
[[File:zone.png|center|alt=zones]]&lt;br /&gt;
&lt;br /&gt;
==Pucks and Mallets==&lt;br /&gt;
&lt;br /&gt;
====The Problem====&lt;br /&gt;
To have the table be able to make the best possible use of the game elements one problem exists.&lt;br /&gt;
For the powerups to be collected, pucks need to be related to which mallet struck it last.&lt;br /&gt;
Currently the thought on how best to do this is have the puck know which mallet struck it last and communicate this to the powerup it hits via IR.&lt;br /&gt;
The communication aspect can probably be taken care of with IR communication, telling the puck who hit it seems to be the major challenge&lt;br /&gt;
&lt;br /&gt;
The puck will need to contain:&lt;br /&gt;
#An embedded permanent magnet for interaction with [[#Subsurface Interactive Display Elements (SIDE)|SIDEs]]&lt;br /&gt;
#The ability to know which mallet struck it last&lt;br /&gt;
#The ability to communicate to the ClusterPuck brains which mallet struck it last&lt;br /&gt;
#The ability to communicate to the ClusterPuck players which mallet struck it last&lt;br /&gt;
#A power source&lt;br /&gt;
#The ability to charge while the puck is in the return chute&lt;br /&gt;
#Brains&lt;br /&gt;
&lt;br /&gt;
====Proposed solutions====&lt;br /&gt;
[[File:knoxpuck_magnet_pic.jpg|thumb|alt=puck with magnet|3D printed puck with KnoxMakers logo and embedded magnet]]&lt;br /&gt;
#Pucks will be 3D printed and Adan has already demonstrated that embedding a magnet can be easily achieved.&lt;br /&gt;
# Downward pointing IR LED to broadcast identity downward to [[#Subsurface Interactive Display Elements (SIDE)|SIDEs]], so they know who to &amp;quot;credit&amp;quot; upon &amp;quot;pickup&amp;quot; of whatever power-up/caltrop they currently represent. &lt;br /&gt;
#&amp;lt;s&amp;gt;&#039;&#039;&#039;No freakin&#039; Idea&#039;&#039;&#039;&amp;lt;/s&amp;gt; Some ideas:&lt;br /&gt;
#* A piezo disc to detect a strike and a fine, lightweight coil around the perimeter to inductively couple with the mallet and receive the ID code.&lt;br /&gt;
#* [[File:laserpuck.jpg|alt=another implementation]]&lt;br /&gt;
#*Double contact rings on the puck with matching rings on the mallet. One mallet is wired with the top ring as the positive, the other wired with the bottom ring positive.&lt;br /&gt;
#*Low power radio transmitters or oscillators in the mallets, two differing frequencies with a contact ring as the antenna. Receiver in the puck with the antenna in it&#039;s contact ring, so direct contact with a mallet provides a large signal spike, of which the circuit in the puck can discriminate between frequencies and do whatever else it should.&lt;br /&gt;
#Probably/maybe supercapacitor&lt;br /&gt;
#Assign players a colour and use LEDs, maybe SMD LEDs. Could be accomplished with a single top-mounted LED but would look neater around the rim as a continuous glow.&lt;br /&gt;
#Several solution possible, design will have to wait till puck design is further along but likely to be with contact rings so pucks can be stacked.&lt;br /&gt;
#Atmel ATtiny, probably&lt;br /&gt;
[[File:Farfetched_puck_commo.jpg|thumb|alt=example farfetched idea for puck-mallet communication]]&lt;br /&gt;
&lt;br /&gt;
==The Puck Return==&lt;br /&gt;
The planned puck return consists of a way for the pucks to be collected to a central location under the table,&lt;br /&gt;
a chute to bring them to the surface, charge the electronics and then fire back onto the table in a random direction.&lt;br /&gt;
&lt;br /&gt;
Strangegun: A reminder that there are several 24VAC &#039;chain track&#039; mechanisms from the vending machine in the back corner, that could be adapted to drive a conveyor return.&lt;br /&gt;
&lt;br /&gt;
==The Brains==&lt;br /&gt;
What the brain requirements are will become clearer as the project develops.&lt;br /&gt;
[[File:brains.jpg|center|alt=brains]]&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=ClusterPuck_v1.0&amp;diff=1592</id>
		<title>ClusterPuck v1.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=ClusterPuck_v1.0&amp;diff=1592"/>
		<updated>2013-02-09T03:52:08Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: /* Side Graphics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After many crazy brainstorming sessions we have agreed on a basic plan involving a &lt;br /&gt;
[[#The Table|translucent table surface]] with modular [[#Subsurface Interactive Display Elements (SIDE)|&amp;quot;smart&amp;quot; game elements]] and a [[#The Puck Return|puck return system]].&lt;br /&gt;
&lt;br /&gt;
With this setup we can have several game modes&lt;br /&gt;
*&#039;&#039;&#039;Classic airhockey&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Spell the word&amp;quot;&#039;&#039;&#039;- collect the needed letters before your opponent does (or co-op mode)&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Pinball mode&amp;quot;&#039;&#039;&#039; - introduce gravity wells, deflection zones and puck mines. &lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Capture the flag&amp;quot;&#039;&#039;&#039; - get the puck to hit the flag that is bouncing from zone to zone&lt;br /&gt;
*...&lt;br /&gt;
*The number of things you can do with these [[#Subsurface Interactive Display Elements (SIDE)|SIDEs]] is near infinite- add ideas as you come up with them...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Project management=&lt;br /&gt;
&lt;br /&gt;
So as not to spam the GGroup with Pucktalk, we will be using the [[http://knoxmakers.org/forum/viewforum.php?f=94 forum]] to discuss the project. &lt;br /&gt;
This wiki will be used to maintain a &amp;quot;state of the plan&amp;quot; and provide overview.&lt;br /&gt;
Periodic updates will be posted to the [[https://knoxmakers.org/Group Google Group]] to keep people informed, gain insight and recruit more people to join the effort.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how we&#039;re talking about doing it: Ye Olde Divide And Conquer. &lt;br /&gt;
We&#039;ll split it all up into modular efforts. &lt;br /&gt;
There&#039;ll be less need to gather all interested parties on the same day and the same time. &lt;br /&gt;
And by working on it as modules we&#039;ll be even more likely end up with a product that has modular upgradability and hackability. &lt;br /&gt;
&lt;br /&gt;
Aim is to have a working version ready by: ?Makerfaire?&lt;br /&gt;
&lt;br /&gt;
==The Table==&lt;br /&gt;
Adan has agreed to lead the charge with the table/surface/plenum structure design and fabrication.&lt;br /&gt;
The plan is to have a holes at half inch pitch (hcp). &lt;br /&gt;
There are some ideas to support the surface on the plenum with a pillar array that sits between the half inch pitch of the surface.&lt;br /&gt;
&lt;br /&gt;
==Air Suppy/Control==&lt;br /&gt;
Laz and Dr. Strangegun are looking for the right fan for the job.&lt;br /&gt;
&lt;br /&gt;
Update: Strangegun has supplied a 650cfm 10&amp;quot; automotive cooling fan. Testing showed an initial 5.5A (12v) starting requirement that rapidly falls off. A PWM circuit hooked to an air meter (sprung flap on a potentiometer) may be the easiest method of control.&lt;br /&gt;
&lt;br /&gt;
==Subsurface Interactive Display Elements (SIDE)==&lt;br /&gt;
Issac has proposed a fastastically cool module that is extremely versatile and can lead to many different types of gameplay. &lt;br /&gt;
It consists of LED matrix display surrounded by an electromagnet to be added in modular fashion through the bottom of the plenum chamber. &lt;br /&gt;
These can show which &amp;quot;powerup&amp;quot; is currently active: display letters, points, gravity wells, deflection zone or puck mines; as well as interact with the pucks via the electromagnet (sensing and deflectign).&lt;br /&gt;
&lt;br /&gt;
* LED matrix. 8x8 seems like a reasonable resolution for pictographs representing powerups/caltrops. RGB would be nice but drives up price and complexity substantially. A bicolor display (128 LEDs) would give us three usable colors (red, yellow, green) and seems a decent compromise. I&#039;ve ordered a couple of different kinds to experiment with. Matrix will probably be roughly 1&amp;quot; square. (Sound okay?) Also in this category is support circuitry. Probably three shift register ICs per module, one capable of medium current handling.&lt;br /&gt;
&lt;br /&gt;
* Electromagnet. For interaction with pucks. Originally envisioned as air core solenoid, wound around the LED matrix for symmetry/coverage. Preliminary experimentation yielded so-so results. Doug suggested using a metal core, which I originally rejected as undesireable. Further research suggests Doug&#039;s idea is superior. Now thinking perhaps the electromagnetic unit should be discrete to allow it to have a core, positioned to one side of display. Not sure if we can achieve sufficient field strength to render other-than-central placement irrelevant. It may be possible to use the electromagnet in both a general field-on-altering-puck-dynamics mode and a madly-accellerating-puck mode. The former would involve simply energizing the coil, whereas the latter would involve pre-charging a capacitor to a substantially higher voltage, then dumping the cap through the coil at just the right moment to produce a powerful pulse of propulsion.&lt;br /&gt;
&lt;br /&gt;
* IR receiver. Probably a photodiode, facing up to recieve puck ID. Maybe use carrier frequency and/or IR filter to reduce susceptibility to interference.&lt;br /&gt;
&lt;br /&gt;
* Puck proximity detector. Must discriminate between near-miss and hit between SIDE and puck. IR receiver might be sufficient in itself if beam is narrow enough, but such a narrow beam may make reduce transmission time too much when puck is moving fast. Maybe better to allow IR wider coverage so identification of puck owner can begin before &amp;quot;contact&amp;quot; and continue afterwards, and register &amp;quot;hit&amp;quot; with separate sensor. Thinking maybe Hall effect sensor to detect puck&#039;s permanent magnet. I have some onhand we can experiment with.&lt;br /&gt;
&lt;br /&gt;
* Brains. Probably Atmega168. Could get by with fewer pins, but will need EEPROM storage for glyph data. Could be offboard memory but would complicate things. Experimentation will guide us in terms of required speed/memory.&lt;br /&gt;
&lt;br /&gt;
Trying to keep cost of individual SIDE as low as practicable because we&#039;ll want many of these -- as many as we can afford and feel like building, I think. The more densely we populate the play surface with SIDEs, the more varied and complex the gameplay can be.&lt;br /&gt;
&lt;br /&gt;
My preference would be for the modules to connect to a data bus which also incorporates the &amp;quot;main brain&amp;quot; (MB). Upon powerup, the MB would enumerate the installed SIDEs. This configuration would allow us to add and remove SIDEs as we go, without having to rewrite any code when we make physical changes.&lt;br /&gt;
&lt;br /&gt;
SIDEs would lack individual identities, being discriminated by the type of area in which they are located (&amp;quot;zone&amp;quot;) and which player&#039;s territory they are in (&amp;quot;side&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Zones&amp;quot; would be:&lt;br /&gt;
&lt;br /&gt;
# Neutral -- located in the middle of the play field&lt;br /&gt;
# Home -- located in a player&#039;s territory, in the area between &amp;quot;Neutral&amp;quot; and &amp;quot;Goal&amp;quot;&lt;br /&gt;
# Goal -- located just in front of a player&#039;s goal&lt;br /&gt;
# Alt Goal -- located to the side of a player&#039;s goal&lt;br /&gt;
&lt;br /&gt;
[[File:zones.jpg|center|alt=zones]]&lt;br /&gt;
&lt;br /&gt;
The MB would activate SIDEs somewhat randomly, choosing them based on their &amp;quot;zone&amp;quot; and &amp;quot;side.&amp;quot; If MB decides to offer a special prize to the Red player, for example, it would randomly choose one of the Alt Goal SIDEs on the Blue side of the table. Or if the Blue player hits a &amp;quot;caltrop&amp;quot; pickup, all of the Red Home Zone SIDEs would go into caltrop mode, electromagnetically repelling the puck.&lt;br /&gt;
&lt;br /&gt;
For simplicity, I&#039;m imaging a single software image for all SIDE modules. Jumpers on the SIDE board would allow us to &amp;quot;tell&amp;quot; the individual module if it&#039;s on the &amp;quot;red side&amp;quot; or &amp;quot;blue side&amp;quot; of the table and what kind of zone it&#039;s in.&lt;br /&gt;
&lt;br /&gt;
====Side Graphics====&lt;br /&gt;
&lt;br /&gt;
[[File:zone.jpg|center|alt=zones]]&lt;br /&gt;
&lt;br /&gt;
==Pucks and Mallets==&lt;br /&gt;
&lt;br /&gt;
====The Problem====&lt;br /&gt;
To have the table be able to make the best possible use of the game elements one problem exists.&lt;br /&gt;
For the powerups to be collected, pucks need to be related to which mallet struck it last.&lt;br /&gt;
Currently the thought on how best to do this is have the puck know which mallet struck it last and communicate this to the powerup it hits via IR.&lt;br /&gt;
The communication aspect can probably be taken care of with IR communication, telling the puck who hit it seems to be the major challenge&lt;br /&gt;
&lt;br /&gt;
The puck will need to contain:&lt;br /&gt;
#An embedded permanent magnet for interaction with [[#Subsurface Interactive Display Elements (SIDE)|SIDEs]]&lt;br /&gt;
#The ability to know which mallet struck it last&lt;br /&gt;
#The ability to communicate to the ClusterPuck brains which mallet struck it last&lt;br /&gt;
#The ability to communicate to the ClusterPuck players which mallet struck it last&lt;br /&gt;
#A power source&lt;br /&gt;
#The ability to charge while the puck is in the return chute&lt;br /&gt;
#Brains&lt;br /&gt;
&lt;br /&gt;
====Proposed solutions====&lt;br /&gt;
[[File:knoxpuck_magnet_pic.jpg|thumb|alt=puck with magnet|3D printed puck with KnoxMakers logo and embedded magnet]]&lt;br /&gt;
#Pucks will be 3D printed and Adan has already demonstrated that embedding a magnet can be easily achieved.&lt;br /&gt;
# Downward pointing IR LED to broadcast identity downward to [[#Subsurface Interactive Display Elements (SIDE)|SIDEs]], so they know who to &amp;quot;credit&amp;quot; upon &amp;quot;pickup&amp;quot; of whatever power-up/caltrop they currently represent. &lt;br /&gt;
#&amp;lt;s&amp;gt;&#039;&#039;&#039;No freakin&#039; Idea&#039;&#039;&#039;&amp;lt;/s&amp;gt; Some ideas:&lt;br /&gt;
#* A piezo disc to detect a strike and a fine, lightweight coil around the perimeter to inductively couple with the mallet and receive the ID code.&lt;br /&gt;
#* [[File:laserpuck.jpg|alt=another implementation]]&lt;br /&gt;
#*Double contact rings on the puck with matching rings on the mallet. One mallet is wired with the top ring as the positive, the other wired with the bottom ring positive.&lt;br /&gt;
#*Low power radio transmitters or oscillators in the mallets, two differing frequencies with a contact ring as the antenna. Receiver in the puck with the antenna in it&#039;s contact ring, so direct contact with a mallet provides a large signal spike, of which the circuit in the puck can discriminate between frequencies and do whatever else it should.&lt;br /&gt;
#Probably/maybe supercapacitor&lt;br /&gt;
#Assign players a colour and use LEDs, maybe SMD LEDs. Could be accomplished with a single top-mounted LED but would look neater around the rim as a continuous glow.&lt;br /&gt;
#Several solution possible, design will have to wait till puck design is further along but likely to be with contact rings so pucks can be stacked.&lt;br /&gt;
#Atmel ATtiny, probably&lt;br /&gt;
[[File:Farfetched_puck_commo.jpg|thumb|alt=example farfetched idea for puck-mallet communication]]&lt;br /&gt;
&lt;br /&gt;
==The Puck Return==&lt;br /&gt;
The planned puck return consists of a way for the pucks to be collected to a central location under the table,&lt;br /&gt;
a chute to bring them to the surface, charge the electronics and then fire back onto the table in a random direction.&lt;br /&gt;
&lt;br /&gt;
Strangegun: A reminder that there are several 24VAC &#039;chain track&#039; mechanisms from the vending machine in the back corner, that could be adapted to drive a conveyor return.&lt;br /&gt;
&lt;br /&gt;
==The Brains==&lt;br /&gt;
What the brain requirements are will become clearer as the project develops.&lt;br /&gt;
[[File:brains.jpg|center|alt=brains]]&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=File:Zones.png&amp;diff=1591</id>
		<title>File:Zones.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=File:Zones.png&amp;diff=1591"/>
		<updated>2013-02-09T03:50:44Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=ClusterPuck_v1.0&amp;diff=1590</id>
		<title>ClusterPuck v1.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=ClusterPuck_v1.0&amp;diff=1590"/>
		<updated>2013-02-09T03:48:22Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After many crazy brainstorming sessions we have agreed on a basic plan involving a &lt;br /&gt;
[[#The Table|translucent table surface]] with modular [[#Subsurface Interactive Display Elements (SIDE)|&amp;quot;smart&amp;quot; game elements]] and a [[#The Puck Return|puck return system]].&lt;br /&gt;
&lt;br /&gt;
With this setup we can have several game modes&lt;br /&gt;
*&#039;&#039;&#039;Classic airhockey&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Spell the word&amp;quot;&#039;&#039;&#039;- collect the needed letters before your opponent does (or co-op mode)&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Pinball mode&amp;quot;&#039;&#039;&#039; - introduce gravity wells, deflection zones and puck mines. &lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Capture the flag&amp;quot;&#039;&#039;&#039; - get the puck to hit the flag that is bouncing from zone to zone&lt;br /&gt;
*...&lt;br /&gt;
*The number of things you can do with these [[#Subsurface Interactive Display Elements (SIDE)|SIDEs]] is near infinite- add ideas as you come up with them...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Project management=&lt;br /&gt;
&lt;br /&gt;
So as not to spam the GGroup with Pucktalk, we will be using the [[http://knoxmakers.org/forum/viewforum.php?f=94 forum]] to discuss the project. &lt;br /&gt;
This wiki will be used to maintain a &amp;quot;state of the plan&amp;quot; and provide overview.&lt;br /&gt;
Periodic updates will be posted to the [[https://knoxmakers.org/Group Google Group]] to keep people informed, gain insight and recruit more people to join the effort.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how we&#039;re talking about doing it: Ye Olde Divide And Conquer. &lt;br /&gt;
We&#039;ll split it all up into modular efforts. &lt;br /&gt;
There&#039;ll be less need to gather all interested parties on the same day and the same time. &lt;br /&gt;
And by working on it as modules we&#039;ll be even more likely end up with a product that has modular upgradability and hackability. &lt;br /&gt;
&lt;br /&gt;
Aim is to have a working version ready by: ?Makerfaire?&lt;br /&gt;
&lt;br /&gt;
==The Table==&lt;br /&gt;
Adan has agreed to lead the charge with the table/surface/plenum structure design and fabrication.&lt;br /&gt;
The plan is to have a holes at half inch pitch (hcp). &lt;br /&gt;
There are some ideas to support the surface on the plenum with a pillar array that sits between the half inch pitch of the surface.&lt;br /&gt;
&lt;br /&gt;
==Air Suppy/Control==&lt;br /&gt;
Laz and Dr. Strangegun are looking for the right fan for the job.&lt;br /&gt;
&lt;br /&gt;
Update: Strangegun has supplied a 650cfm 10&amp;quot; automotive cooling fan. Testing showed an initial 5.5A (12v) starting requirement that rapidly falls off. A PWM circuit hooked to an air meter (sprung flap on a potentiometer) may be the easiest method of control.&lt;br /&gt;
&lt;br /&gt;
==Subsurface Interactive Display Elements (SIDE)==&lt;br /&gt;
Issac has proposed a fastastically cool module that is extremely versatile and can lead to many different types of gameplay. &lt;br /&gt;
It consists of LED matrix display surrounded by an electromagnet to be added in modular fashion through the bottom of the plenum chamber. &lt;br /&gt;
These can show which &amp;quot;powerup&amp;quot; is currently active: display letters, points, gravity wells, deflection zone or puck mines; as well as interact with the pucks via the electromagnet (sensing and deflectign).&lt;br /&gt;
&lt;br /&gt;
* LED matrix. 8x8 seems like a reasonable resolution for pictographs representing powerups/caltrops. RGB would be nice but drives up price and complexity substantially. A bicolor display (128 LEDs) would give us three usable colors (red, yellow, green) and seems a decent compromise. I&#039;ve ordered a couple of different kinds to experiment with. Matrix will probably be roughly 1&amp;quot; square. (Sound okay?) Also in this category is support circuitry. Probably three shift register ICs per module, one capable of medium current handling.&lt;br /&gt;
&lt;br /&gt;
* Electromagnet. For interaction with pucks. Originally envisioned as air core solenoid, wound around the LED matrix for symmetry/coverage. Preliminary experimentation yielded so-so results. Doug suggested using a metal core, which I originally rejected as undesireable. Further research suggests Doug&#039;s idea is superior. Now thinking perhaps the electromagnetic unit should be discrete to allow it to have a core, positioned to one side of display. Not sure if we can achieve sufficient field strength to render other-than-central placement irrelevant. It may be possible to use the electromagnet in both a general field-on-altering-puck-dynamics mode and a madly-accellerating-puck mode. The former would involve simply energizing the coil, whereas the latter would involve pre-charging a capacitor to a substantially higher voltage, then dumping the cap through the coil at just the right moment to produce a powerful pulse of propulsion.&lt;br /&gt;
&lt;br /&gt;
* IR receiver. Probably a photodiode, facing up to recieve puck ID. Maybe use carrier frequency and/or IR filter to reduce susceptibility to interference.&lt;br /&gt;
&lt;br /&gt;
* Puck proximity detector. Must discriminate between near-miss and hit between SIDE and puck. IR receiver might be sufficient in itself if beam is narrow enough, but such a narrow beam may make reduce transmission time too much when puck is moving fast. Maybe better to allow IR wider coverage so identification of puck owner can begin before &amp;quot;contact&amp;quot; and continue afterwards, and register &amp;quot;hit&amp;quot; with separate sensor. Thinking maybe Hall effect sensor to detect puck&#039;s permanent magnet. I have some onhand we can experiment with.&lt;br /&gt;
&lt;br /&gt;
* Brains. Probably Atmega168. Could get by with fewer pins, but will need EEPROM storage for glyph data. Could be offboard memory but would complicate things. Experimentation will guide us in terms of required speed/memory.&lt;br /&gt;
&lt;br /&gt;
Trying to keep cost of individual SIDE as low as practicable because we&#039;ll want many of these -- as many as we can afford and feel like building, I think. The more densely we populate the play surface with SIDEs, the more varied and complex the gameplay can be.&lt;br /&gt;
&lt;br /&gt;
My preference would be for the modules to connect to a data bus which also incorporates the &amp;quot;main brain&amp;quot; (MB). Upon powerup, the MB would enumerate the installed SIDEs. This configuration would allow us to add and remove SIDEs as we go, without having to rewrite any code when we make physical changes.&lt;br /&gt;
&lt;br /&gt;
SIDEs would lack individual identities, being discriminated by the type of area in which they are located (&amp;quot;zone&amp;quot;) and which player&#039;s territory they are in (&amp;quot;side&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Zones&amp;quot; would be:&lt;br /&gt;
&lt;br /&gt;
# Neutral -- located in the middle of the play field&lt;br /&gt;
# Home -- located in a player&#039;s territory, in the area between &amp;quot;Neutral&amp;quot; and &amp;quot;Goal&amp;quot;&lt;br /&gt;
# Goal -- located just in front of a player&#039;s goal&lt;br /&gt;
# Alt Goal -- located to the side of a player&#039;s goal&lt;br /&gt;
&lt;br /&gt;
[[File:zones.jpg|center|alt=zones]]&lt;br /&gt;
&lt;br /&gt;
The MB would activate SIDEs somewhat randomly, choosing them based on their &amp;quot;zone&amp;quot; and &amp;quot;side.&amp;quot; If MB decides to offer a special prize to the Red player, for example, it would randomly choose one of the Alt Goal SIDEs on the Blue side of the table. Or if the Blue player hits a &amp;quot;caltrop&amp;quot; pickup, all of the Red Home Zone SIDEs would go into caltrop mode, electromagnetically repelling the puck.&lt;br /&gt;
&lt;br /&gt;
For simplicity, I&#039;m imaging a single software image for all SIDE modules. Jumpers on the SIDE board would allow us to &amp;quot;tell&amp;quot; the individual module if it&#039;s on the &amp;quot;red side&amp;quot; or &amp;quot;blue side&amp;quot; of the table and what kind of zone it&#039;s in.&lt;br /&gt;
&lt;br /&gt;
====Side Graphics====&lt;br /&gt;
&lt;br /&gt;
[[File:sidegraphcis.jpg|center|alt=zones]]&lt;br /&gt;
&lt;br /&gt;
==Pucks and Mallets==&lt;br /&gt;
&lt;br /&gt;
====The Problem====&lt;br /&gt;
To have the table be able to make the best possible use of the game elements one problem exists.&lt;br /&gt;
For the powerups to be collected, pucks need to be related to which mallet struck it last.&lt;br /&gt;
Currently the thought on how best to do this is have the puck know which mallet struck it last and communicate this to the powerup it hits via IR.&lt;br /&gt;
The communication aspect can probably be taken care of with IR communication, telling the puck who hit it seems to be the major challenge&lt;br /&gt;
&lt;br /&gt;
The puck will need to contain:&lt;br /&gt;
#An embedded permanent magnet for interaction with [[#Subsurface Interactive Display Elements (SIDE)|SIDEs]]&lt;br /&gt;
#The ability to know which mallet struck it last&lt;br /&gt;
#The ability to communicate to the ClusterPuck brains which mallet struck it last&lt;br /&gt;
#The ability to communicate to the ClusterPuck players which mallet struck it last&lt;br /&gt;
#A power source&lt;br /&gt;
#The ability to charge while the puck is in the return chute&lt;br /&gt;
#Brains&lt;br /&gt;
&lt;br /&gt;
====Proposed solutions====&lt;br /&gt;
[[File:knoxpuck_magnet_pic.jpg|thumb|alt=puck with magnet|3D printed puck with KnoxMakers logo and embedded magnet]]&lt;br /&gt;
#Pucks will be 3D printed and Adan has already demonstrated that embedding a magnet can be easily achieved.&lt;br /&gt;
# Downward pointing IR LED to broadcast identity downward to [[#Subsurface Interactive Display Elements (SIDE)|SIDEs]], so they know who to &amp;quot;credit&amp;quot; upon &amp;quot;pickup&amp;quot; of whatever power-up/caltrop they currently represent. &lt;br /&gt;
#&amp;lt;s&amp;gt;&#039;&#039;&#039;No freakin&#039; Idea&#039;&#039;&#039;&amp;lt;/s&amp;gt; Some ideas:&lt;br /&gt;
#* A piezo disc to detect a strike and a fine, lightweight coil around the perimeter to inductively couple with the mallet and receive the ID code.&lt;br /&gt;
#* [[File:laserpuck.jpg|alt=another implementation]]&lt;br /&gt;
#*Double contact rings on the puck with matching rings on the mallet. One mallet is wired with the top ring as the positive, the other wired with the bottom ring positive.&lt;br /&gt;
#*Low power radio transmitters or oscillators in the mallets, two differing frequencies with a contact ring as the antenna. Receiver in the puck with the antenna in it&#039;s contact ring, so direct contact with a mallet provides a large signal spike, of which the circuit in the puck can discriminate between frequencies and do whatever else it should.&lt;br /&gt;
#Probably/maybe supercapacitor&lt;br /&gt;
#Assign players a colour and use LEDs, maybe SMD LEDs. Could be accomplished with a single top-mounted LED but would look neater around the rim as a continuous glow.&lt;br /&gt;
#Several solution possible, design will have to wait till puck design is further along but likely to be with contact rings so pucks can be stacked.&lt;br /&gt;
#Atmel ATtiny, probably&lt;br /&gt;
[[File:Farfetched_puck_commo.jpg|thumb|alt=example farfetched idea for puck-mallet communication]]&lt;br /&gt;
&lt;br /&gt;
==The Puck Return==&lt;br /&gt;
The planned puck return consists of a way for the pucks to be collected to a central location under the table,&lt;br /&gt;
a chute to bring them to the surface, charge the electronics and then fire back onto the table in a random direction.&lt;br /&gt;
&lt;br /&gt;
Strangegun: A reminder that there are several 24VAC &#039;chain track&#039; mechanisms from the vending machine in the back corner, that could be adapted to drive a conveyor return.&lt;br /&gt;
&lt;br /&gt;
==The Brains==&lt;br /&gt;
What the brain requirements are will become clearer as the project develops.&lt;br /&gt;
[[File:brains.jpg|center|alt=brains]]&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=File:Laserpuck.jpg&amp;diff=1585</id>
		<title>File:Laserpuck.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=File:Laserpuck.jpg&amp;diff=1585"/>
		<updated>2013-02-09T00:23:22Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=ClusterPuck_v1.0&amp;diff=1584</id>
		<title>ClusterPuck v1.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=ClusterPuck_v1.0&amp;diff=1584"/>
		<updated>2013-02-09T00:22:23Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After many crazy brainstorming sessions we have agreed on a basic plan involving a &lt;br /&gt;
[[#The Table|transparent table surface]] with modular [[#Smartcoin Subsurface Interactive Display Elements (SSIDE?)|&amp;quot;smart&amp;quot; game elements]] and a [[#The Puck Return|puck return system]].&lt;br /&gt;
&lt;br /&gt;
With this setup we can have several game modes&lt;br /&gt;
*&#039;&#039;&#039;Classic airhockey&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Spell the word&amp;quot;&#039;&#039;&#039;- collect the needed letters before your opponent does (or co-op mode)&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Pinball mode&amp;quot;&#039;&#039;&#039; - introduce gravity wells, deflection zones and puck mines. &lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Capture the flag&amp;quot;&#039;&#039;&#039; - get the puck to hit the flag that is bouncing from zone to zone&lt;br /&gt;
*...&lt;br /&gt;
*The number of things you can do with these smartcoins is near infinite- add ideas as you come up with them...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Project management=&lt;br /&gt;
&lt;br /&gt;
So as not to spam the GGroup with Pucktalk, we will be using the [[http://knoxmakers.org/forum/viewforum.php?f=94 forum]] to discuss the project. &lt;br /&gt;
This wiki will be used to maintain a &amp;quot;state of the plan&amp;quot; and provide overview.&lt;br /&gt;
Periodic updates will be posted to the [[https://knoxmakers.org/Group Google Group]] to keep people informed, gain insight and recruit more people to join the effort.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how we&#039;re talking about doing it: Ye Olde Divide And Conquer. &lt;br /&gt;
We&#039;ll split it all up into modular efforts. &lt;br /&gt;
There&#039;ll be less need to gather all interested parties on the same day and the same time. &lt;br /&gt;
And by working on it as modules we&#039;ll be even more likely end up with a product that has modular upgradability and hackability. &lt;br /&gt;
&lt;br /&gt;
Aim is to have a working version ready by: ?Makerfaire?&lt;br /&gt;
&lt;br /&gt;
==The Table==&lt;br /&gt;
Adan has agreed to lead the charge with the table/surface/plenum structure design and fabrication.&lt;br /&gt;
The plan is to have a holes at half inch pitch (hcp). &lt;br /&gt;
There are some ideas to support the surface on the plenum with a pillar array that sits between the half inch pitch of the surface.&lt;br /&gt;
&lt;br /&gt;
==Air Suppy/Control==&lt;br /&gt;
Laz and Dr. Strangegun are looking for the right fan for the job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smartcoin Subsurface Interactive Display Elements (SSIDE?)==&lt;br /&gt;
Issac has proposed a fastastically cool module that is extremely versatile and can lead to many different types of gameplay. &lt;br /&gt;
It consists of LED matrix display surrounded by an electromagnet to be added in modular fashion through the bottom of the plenum chamber. &lt;br /&gt;
These can show which &amp;quot;powerup&amp;quot; is currently active: display letters, points, gravity wells, deflection zone or puck mines; as well as interact with the pucks via the electromagnet (sensing and deflectign).&lt;br /&gt;
&lt;br /&gt;
==Pucks and Mallets==&lt;br /&gt;
&lt;br /&gt;
====The Problem====&lt;br /&gt;
To have the table be able to make the best possible use of the game elements one problem exists.&lt;br /&gt;
For the powerups to be collected, pucks need to be related to which mallet struck it last.&lt;br /&gt;
Currently the thought on how best to do this is have the puck know which mallet struck it last and communicate this to the powerup it hits via IR.&lt;br /&gt;
The communication aspect can probably be taken care of with IR communication, telling the puck who hit it seems to be the major challenge&lt;br /&gt;
&lt;br /&gt;
The puck will need to contain:&lt;br /&gt;
#An embedded magnet&lt;br /&gt;
#The ability to know which mallet struck it last&lt;br /&gt;
#The ability to communicate to the ClusterPuck brains which mallet struck it last&lt;br /&gt;
#The ability to communicate to the ClusterPuck players which mallet struck it last&lt;br /&gt;
#The ability to charge while the puck is in the return chute&lt;br /&gt;
&lt;br /&gt;
====Proposed solutions====&lt;br /&gt;
[[File:knoxpuck_magnet_pic.jpg|thumb|alt=puck with magnet|3D printed puck with KnoxMakers logo and embedded magnet]]&lt;br /&gt;
#Pucks will be 3D printed and Adan has already demonstrated that embedding a magnet can be easily achieved.&lt;br /&gt;
#IR LED in the puck, sensors in the [[#Smartcoin Subsurface Interactive Display Elements (SSIDE?)|SSIDE]]&lt;br /&gt;
#&#039;&#039;&#039;No freakin&#039; Idea&#039;&#039;&#039;&lt;br /&gt;
#Assign players a colour and use LEDs&lt;br /&gt;
#Several solution possible, design will have to wait till puck design is further along but likely to be with contact rings so pucks can be stacked.&lt;br /&gt;
[[File:Farfetched_puck_commo.jpg|thumb|alt=example farfetched idea for puck-mallet communication]]&lt;br /&gt;
[[File:laserpuck.jpg|thumb|alt=another implementation]]&lt;br /&gt;
&lt;br /&gt;
==The Puck Return==&lt;br /&gt;
The planned puck return consists of a way for the pucks to be collected to a central location under the table,&lt;br /&gt;
a chute to bring them to the surface, charge the electronics and then fire back onto the table in a random direction.&lt;br /&gt;
&lt;br /&gt;
==Da Brains==&lt;br /&gt;
What the brain requirements are will become clearer as the project develops.&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=ClusterPuck_v1.0&amp;diff=1579</id>
		<title>ClusterPuck v1.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=ClusterPuck_v1.0&amp;diff=1579"/>
		<updated>2013-02-07T22:52:43Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After many crazy brainstorming sessions we have agreed on a basic plan involving a &lt;br /&gt;
[[#The Table|transparent table surface]] with modular [[#Smartcoin Subsurface Interactive Display Elements (SSIDE?)|&amp;quot;smart&amp;quot; game elements]] and a [[#The Puck Return|puck return system]].&lt;br /&gt;
&lt;br /&gt;
With this setup we can have several game modes&lt;br /&gt;
*&#039;&#039;&#039;Classic airhockey&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Spell the word&amp;quot;&#039;&#039;&#039;- collect the needed letters before your opponent does (or co-op mode)&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Pinball mode&amp;quot;&#039;&#039;&#039; - introduce gravity wells, deflection zones and puck mines. &lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Capture the flag&amp;quot;&#039;&#039;&#039; - get the puck to hit the flag that is bouncing from zone to zone&lt;br /&gt;
*...&lt;br /&gt;
*The number of things you can do with these smartcoins is near infinite- add ideas as you come up with them...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Project management=&lt;br /&gt;
&lt;br /&gt;
So as not to spam the GGroup with Pucktalk, we will be using the [[http://knoxmakers.org/forum/viewforum.php?f=94 forum]] to discuss the project. &lt;br /&gt;
This wiki will be used to maintain a &amp;quot;state of the plan&amp;quot; and provide overview.&lt;br /&gt;
Periodic updates will be posted to the [[https://knoxmakers.org/Group Google Group]] to keep people informed, gain insight and recruit more people to join the effort.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how we&#039;re talking about doing it: Ye Olde Divide And Conquer. &lt;br /&gt;
We&#039;ll split it all up into modular efforts. &lt;br /&gt;
There&#039;ll be less need to gather all interested parties on the same day and the same time. &lt;br /&gt;
And by working on it as modules we&#039;ll be even more likely end up with a product that has modular upgradability and hackability. &lt;br /&gt;
&lt;br /&gt;
Aim is to have a working version ready by: ?Makerfaire?&lt;br /&gt;
&lt;br /&gt;
==The Table==&lt;br /&gt;
Adan has agreed to lead the charge with the table/surface/plenum structure design and fabrication.&lt;br /&gt;
The plan is to have a holes at half inch pitch (hcp). &lt;br /&gt;
There are some ideas to support the surface on the plenum with a pillar array that sits between the half inch pitch of the surface.&lt;br /&gt;
&lt;br /&gt;
==Air Suppy/Control==&lt;br /&gt;
Laz and Dr. Strangegun are looking for the right fan for the job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smartcoin Subsurface Interactive Display Elements (SSIDE?)==&lt;br /&gt;
Issac has proposed a fastastically cool module that is extremely versatile and can lead to many different types of gameplay. &lt;br /&gt;
It consists of LED matrix display surrounded by an electromagnet to be added in modular fashion through the bottom of the plenum chamber. &lt;br /&gt;
These can show which &amp;quot;powerup&amp;quot; is currently active: display letters, points, gravity wells, deflection zone or puck mines; as well as interact with the pucks via the electromagnet (sensing and deflectign).&lt;br /&gt;
&lt;br /&gt;
==Pucks and Mallets==&lt;br /&gt;
&lt;br /&gt;
====The Problem====&lt;br /&gt;
To have the table be able to make the best possible use of the game elements one problem exists.&lt;br /&gt;
For the powerups to be collected, pucks need to be related to which mallet struck it last.&lt;br /&gt;
Currently the thought on how best to do this is have the puck know which mallet struck it last and communicate this to the powerup it hits via IR.&lt;br /&gt;
The communication aspect can probably be taken care of with IR communication, telling the puck who hit it seems to be the major challenge&lt;br /&gt;
&lt;br /&gt;
The puck will need to contain:&lt;br /&gt;
#An embedded magnet&lt;br /&gt;
#The ability to know which mallet struck it last&lt;br /&gt;
#The ability to communicate to the ClusterPuck brains which mallet struck it last&lt;br /&gt;
#The ability to communicate to the ClusterPuck players which mallet struck it last&lt;br /&gt;
#The ability to charge while the puck is in the return chute&lt;br /&gt;
&lt;br /&gt;
====Proposed solutions====&lt;br /&gt;
[[File:knoxpuck_magnet_pic.jpg|thumb|alt=puck with magnet|3D printed puck with KnoxMakers logo and embedded magnet]]&lt;br /&gt;
#Pucks will be 3D printed and Adan has already demonstrated that embedding a magnet can be easily achieved.&lt;br /&gt;
#IR LED in the puck, sensors in the [[#Smartcoin Subsurface Interactive Display Elements (SSIDE?)|SSIDE]]&lt;br /&gt;
#&#039;&#039;&#039;No freakin&#039; Idea&#039;&#039;&#039;&lt;br /&gt;
#Assign players a colour and use LEDs&lt;br /&gt;
#Several solution possible, design will have to wait till puck design is further along but likely to be with contact rings so pucks can be stacked.&lt;br /&gt;
&lt;br /&gt;
==The Puck Return==&lt;br /&gt;
The planned puck return consists of a way for the pucks to be collected to a central location under the table,&lt;br /&gt;
a chute to bring them to the surface, charge the electronics and then fire back onto the table in a random direction.&lt;br /&gt;
&lt;br /&gt;
==Da Brains==&lt;br /&gt;
What the brain requirements are will become clearer as the project develops.&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=ClusterPuck_v1.0&amp;diff=1578</id>
		<title>ClusterPuck v1.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=ClusterPuck_v1.0&amp;diff=1578"/>
		<updated>2013-02-07T22:50:42Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After many crazy brainstorming sessions we have agreed on a basic plan involving a &lt;br /&gt;
[#The Table|transparent table surface] with modular [[#Smartcoin Subsurface Interactive Display Elements (SSIDE?)|&amp;quot;smart&amp;quot; game elements]] and a [[#The Puck Return|puck return system]].&lt;br /&gt;
&lt;br /&gt;
With this setup we can have several game modes&lt;br /&gt;
*&#039;&#039;&#039;Classic airhockey&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Spell the word&amp;quot;&#039;&#039;&#039;- collect the needed letters before your opponent does (or co-op mode)&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Pinball mode&amp;quot;&#039;&#039;&#039; - introduce gravity wells, deflection zones and puck mines. &lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Capture the flag&amp;quot;&#039;&#039;&#039; - get the puck to hit the flag that is bouncing from zone to zone&lt;br /&gt;
*...&lt;br /&gt;
*The number of things you can do with these smartcoins is near infinite- add ideas as you come up with them...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Project management=&lt;br /&gt;
&lt;br /&gt;
So as not to spam the GGroup with Pucktalk, we will be using the [[http://knoxmakers.org/forum/viewforum.php?f=94 forum]] to discuss the project. &lt;br /&gt;
This wiki will be used to maintain a &amp;quot;state of the plan&amp;quot; and provide overview.&lt;br /&gt;
Periodic updates will be posted to the [[https://knoxmakers.org/Group Google Group]] to keep people informed, gain insight and recruit more people to join the effort.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how we&#039;re talking about doing it: Ye Olde Divide And Conquer. &lt;br /&gt;
We&#039;ll split it all up into modular efforts. &lt;br /&gt;
There&#039;ll be less need to gather all interested parties on the same day and the same time. &lt;br /&gt;
And by working on it as modules we&#039;ll be even more likely end up with a product that has modular upgradability and hackability. &lt;br /&gt;
&lt;br /&gt;
Aim is to have a working version ready by: ?Makerfaire?&lt;br /&gt;
&lt;br /&gt;
==The Table==&lt;br /&gt;
Adan has agreed to lead the charge with the table/surface/plenum structure design and fabrication.&lt;br /&gt;
The plan is to have a holes at half inch pitch (hcp). &lt;br /&gt;
There are some ideas to support the surface on the plenum with a pillar array that sits between the half inch pitch of the surface.&lt;br /&gt;
&lt;br /&gt;
==Air Suppy/Control==&lt;br /&gt;
Laz and Dr. Strangegun are looking for the right fan for the job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smartcoin Subsurface Interactive Display Elements (SSIDE?)==&lt;br /&gt;
Issac has proposed a fastastically cool module that is extremely versatile and can lead to many different types of gameplay. &lt;br /&gt;
It consists of LED matrix display surrounded by an electromagnet to be added in modular fashion through the bottom of the plenum chamber. &lt;br /&gt;
These can show which &amp;quot;powerup&amp;quot; is currently active: display letters, points, gravity wells, deflection zone or puck mines; as well as interact with the pucks via the electromagnet (sensing and deflectign).&lt;br /&gt;
&lt;br /&gt;
==Pucks and Mallets==&lt;br /&gt;
&lt;br /&gt;
====The Problem====&lt;br /&gt;
To have the table be able to make the best possible use of the game elements one problem exists.&lt;br /&gt;
For the powerups to be collected, pucks need to be related to which mallet struck it last.&lt;br /&gt;
Currently the thought on how best to do this is have the puck know which mallet struck it last and communicate this to the powerup it hits via IR.&lt;br /&gt;
The communication aspect can probably be taken care of with IR communication, telling the puck who hit it seems to be the major challenge&lt;br /&gt;
&lt;br /&gt;
The puck will need to contain:&lt;br /&gt;
#An embedded magnet&lt;br /&gt;
#The ability to know which mallet struck it last&lt;br /&gt;
#The ability to communicate to the ClusterPuck brains which mallet struck it last&lt;br /&gt;
#The ability to communicate to the ClusterPuck players which mallet struck it last&lt;br /&gt;
#The ability to charge while the puck is in the return chute&lt;br /&gt;
&lt;br /&gt;
====Proposed solutions====&lt;br /&gt;
[[File:knoxpuck_magnet_pic.jpg|thumb|alt=puck with magnet|3D printed puck with KnoxMakers logo and embedded magnet]]&lt;br /&gt;
#Pucks will be 3D printed and Adan has already demonstrated that embedding a magnet can be easily achieved.&lt;br /&gt;
#IR LED in the puck, sensors in the [[#Smartcoin Subsurface Interactive Display Elements (SSIDE?)|SSIDE]]&lt;br /&gt;
#&#039;&#039;&#039;No freakin&#039; Idea&#039;&#039;&#039;&lt;br /&gt;
#Assign players a colour and use LEDs&lt;br /&gt;
#Several solution possible, design will have to wait till puck design is further along but likely to be with contact rings so pucks can be stacked.&lt;br /&gt;
&lt;br /&gt;
==The Puck Return==&lt;br /&gt;
The planned puck return consists of a way for the pucks to be collected to a central location under the table,&lt;br /&gt;
a chute to bring them to the surface, charge the electronics and then fire back onto the table in a random direction.&lt;br /&gt;
&lt;br /&gt;
==Da Brains==&lt;br /&gt;
What the brain requirements are will become clearer as the project develops.&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=ClusterPuck_v1.0&amp;diff=1577</id>
		<title>ClusterPuck v1.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=ClusterPuck_v1.0&amp;diff=1577"/>
		<updated>2013-02-07T22:49:53Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After many crazy brainstorming sessions we have agreed on a basic plan involving a &lt;br /&gt;
[transparent table surface] with modular [[#Smartcoin Subsurface Interactive Display Elements (SSIDE?)|&amp;quot;smart&amp;quot; game elements]] and a [[#The Puck Return|puck return system]].&lt;br /&gt;
&lt;br /&gt;
With this setup we can have several game modes&lt;br /&gt;
*&#039;&#039;&#039;Classic airhockey&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Spell the word&amp;quot;&#039;&#039;&#039;- collect the needed letters before your opponent does (or co-op mode)&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Pinball mode&amp;quot;&#039;&#039;&#039; - introduce gravity wells, deflection zones and puck mines. &lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Capture the flag&amp;quot;&#039;&#039;&#039; - get the puck to hit the flag that is bouncing from zone to zone&lt;br /&gt;
*...&lt;br /&gt;
*The number of things you can do with these smartcoins is near infinite- add ideas as you come up with them...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Project management=&lt;br /&gt;
&lt;br /&gt;
So as not to spam the GGroup with Pucktalk, we will be using the [[http://knoxmakers.org/forum/viewforum.php?f=94 forum]] to discuss the project. &lt;br /&gt;
This wiki will be used to maintain a &amp;quot;state of the plan&amp;quot; and provide overview.&lt;br /&gt;
Periodic updates will be posted to the [[https://knoxmakers.org/Group Google Group]] to keep people informed, gain insight and recruit more people to join the effort.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how we&#039;re talking about doing it: Ye Olde Divide And Conquer. &lt;br /&gt;
We&#039;ll split it all up into modular efforts. &lt;br /&gt;
There&#039;ll be less need to gather all interested parties on the same day and the same time. &lt;br /&gt;
And by working on it as modules we&#039;ll be even more likely end up with a product that has modular upgradability and hackability. &lt;br /&gt;
&lt;br /&gt;
Aim is to have a working version ready by: ?Makerfaire?&lt;br /&gt;
&lt;br /&gt;
==The Table==&lt;br /&gt;
Adan has agreed to lead the charge with the table/surface/plenum structure design and fabrication.&lt;br /&gt;
The plan is to have a holes at half inch pitch (hcp). &lt;br /&gt;
There are some ideas to support the surface on the plenum with a pillar array that sits between the half inch pitch of the surface.&lt;br /&gt;
&lt;br /&gt;
==Air Suppy/Control==&lt;br /&gt;
Laz and Dr. Strangegun are looking for the right fan for the job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smartcoin Subsurface Interactive Display Elements (SSIDE?)==&lt;br /&gt;
Issac has proposed a fastastically cool module that is extremely versatile and can lead to many different types of gameplay. &lt;br /&gt;
It consists of LED matrix display surrounded by an electromagnet to be added in modular fashion through the bottom of the plenum chamber. &lt;br /&gt;
These can show which &amp;quot;powerup&amp;quot; is currently active: display letters, points, gravity wells, deflection zone or puck mines; as well as interact with the pucks via the electromagnet (sensing and deflectign).&lt;br /&gt;
&lt;br /&gt;
==Pucks and Mallets==&lt;br /&gt;
&lt;br /&gt;
====The Problem====&lt;br /&gt;
To have the table be able to make the best possible use of the game elements one problem exists.&lt;br /&gt;
For the powerups to be collected, pucks need to be related to which mallet struck it last.&lt;br /&gt;
Currently the thought on how best to do this is have the puck know which mallet struck it last and communicate this to the powerup it hits via IR.&lt;br /&gt;
The communication aspect can probably be taken care of with IR communication, telling the puck who hit it seems to be the major challenge&lt;br /&gt;
&lt;br /&gt;
The puck will need to contain:&lt;br /&gt;
#An embedded magnet&lt;br /&gt;
#The ability to know which mallet struck it last&lt;br /&gt;
#The ability to communicate to the ClusterPuck brains which mallet struck it last&lt;br /&gt;
#The ability to communicate to the ClusterPuck players which mallet struck it last&lt;br /&gt;
#The ability to charge while the puck is in the return chute&lt;br /&gt;
&lt;br /&gt;
====Proposed solutions====&lt;br /&gt;
[[File:knoxpuck_magnet_pic.jpg|thumb|alt=puck with magnet|3D printed puck with KnoxMakers logo and embedded magnet]]&lt;br /&gt;
#Pucks will be 3D printed and Adan has already demonstrated that embedding a magnet can be easily achieved.&lt;br /&gt;
#IR LED in the puck, sensors in the [[#Smartcoin Subsurface Interactive Display Elements (SSIDE?)|SSIDE]]&lt;br /&gt;
#&#039;&#039;&#039;No freakin&#039; Idea&#039;&#039;&#039;&lt;br /&gt;
#Assign players a colour and use LEDs&lt;br /&gt;
#Several solution possible, design will have to wait till puck design is further along but likely to be with contact rings so pucks can be stacked.&lt;br /&gt;
&lt;br /&gt;
==The Puck Return==&lt;br /&gt;
The planned puck return consists of a way for the pucks to be collected to a central location under the table,&lt;br /&gt;
a chute to bring them to the surface, charge the electronics and then fire back onto the table in a random direction.&lt;br /&gt;
&lt;br /&gt;
==Da Brains==&lt;br /&gt;
What the brain requirements are will become clearer as the project develops.&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=ClusterPuck_v1.0&amp;diff=1571</id>
		<title>ClusterPuck v1.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=ClusterPuck_v1.0&amp;diff=1571"/>
		<updated>2013-02-06T02:18:54Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Table:&#039;&#039;&#039;&lt;br /&gt;
Table surface will be see through made of ?. hcp patterned holes at half inch pitch. There are some ideas to support the surface on the plenum with a pillar array that sits between the half inch pitch of the surface.&lt;br /&gt;
&lt;br /&gt;
LED matrix display surrounded by electromagnets to be added in modular fashion through the bottom plenum structure. These can show which &amp;quot;powerup&amp;quot; is currently active, display letter, act as &amp;quot;gravity wells&amp;quot; as well as &amp;quot;puck mines&amp;quot; (with enough capacitance). Issac has done some basic experimentation with coils that might be appropriate. We also need to come up a good name for the &amp;quot;power-up zones&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pucks will be smart and need to:&#039;&#039;&#039;&lt;br /&gt;
*Know which mallet last hit it (through some sort of magic electric contact- Adan assures us this can be done)&lt;br /&gt;
*be able to transfer this identity to the &amp;quot;power-up zones&amp;quot;. IR has been suggested but there might be problems if the table is to be placed outside, such as at a makerfaire. Experimentation is warranted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pucks==&lt;br /&gt;
===3D Printed Pucks===&lt;br /&gt;
[[File:knoxpuck.jpeg|thumb|alt=puck|3D printed puck with KnoxMakers logo]]&lt;br /&gt;
Puck design looks good and we have some numbers and dimensions to run with:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Diameter &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Thickness &lt;br /&gt;
|~0.18&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Weight &lt;br /&gt;
| 12 g?&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |File &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[http://blog.thingiverse.com/2012/08/22/lost-and-found-air-hockey-edition/ Thingiverse] has some models for 3D printed pucks but we wanted some with the Knoxmakers logo on it. Adan is busy making some prototypes based roughly on the specifications of the pucks that came with the table.&lt;br /&gt;
&lt;br /&gt;
===Pucks with Embedded Magnets===&lt;br /&gt;
[[File:knoxpuck_magnet_pic.jpg|thumb|alt=puck with magnet|3D printed puck with KnoxMakers logo and embedded magnet]]&lt;br /&gt;
Printed prototype with an embedded NdFeB magnet has been made and tested. Puck floats great, deflects great too.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specs for the puck:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Diameter &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Thickness &lt;br /&gt;
|~0.18&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Weight &lt;br /&gt;
| 12 g?&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |File &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specs for the magnet:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Diameter &lt;br /&gt;
|0.5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Thickness &lt;br /&gt;
|0.1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Weight &lt;br /&gt;
|~3g&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=Clusterpuck_Test_Table&amp;diff=1570</id>
		<title>Clusterpuck Test Table</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=Clusterpuck_Test_Table&amp;diff=1570"/>
		<updated>2013-02-05T18:31:10Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: /* January 22ns 2013 session */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:testtable.jpg|thumb|alt=test table|The hackable table]]&lt;br /&gt;
&lt;br /&gt;
==Table details==&lt;br /&gt;
&lt;br /&gt;
*There are presently ~0.040&amp;quot; ID holes on a 1&amp;quot; rectangular pitch. They pass through a ~1/8&amp;quot; tileboard. &lt;br /&gt;
*The area over which those holes are spread is roughly 33&amp;quot; x 61&amp;quot;.&lt;br /&gt;
*The plenum is presently ~0.5&amp;quot; open, though there may be a wider area across the middle. Not sure.&lt;br /&gt;
[[File:airhockeyfan.jpg|thumb|alt=airhockeyfan|Fan that was on the air-hockey table when purchased]]&lt;br /&gt;
*The stock driving fan, which was, I guess, adequate for the stock puck, is 4.5&amp;quot; across the blades.&lt;br /&gt;
&lt;br /&gt;
==January 22nd 2013 session==&lt;br /&gt;
Some hacking was done on the Craigslist air hockey table on January 22nd 2013:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Increased the airflow&#039;&#039;&#039;. Tried adding &amp;quot;just a bit more air&amp;quot; by replacing the 4&amp;quot; PC case fan... with a 2HP blower! Result: near-catastrophically inflated table, with surface bowing up at least an inch in the middle. Wooops...&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Figured out the workings&#039;&#039;&#039;. Dissected one corner to learn more about the plenum structure. Result: BUGS! Well, as far as we know only the two stinkbugs hiding in there. But where there are two...  hmm. Other result: the plenum is actually very thin, just a ~5/8&amp;quot; sandwich of tileboard top, air gap bounded by particle board, and masonite bottom. The holes are a ~0.040&amp;quot; diameter, and on a  ~1&amp;quot; grid.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tested the magnetic deflection concept&#039;&#039;&#039;. Taped a 0.5&amp;quot; diameter, 0.1&amp;quot; thick NdFeB magnet under the top surface. Taped another magnet onto the top of a puck, poles facing (for repulsion). Result: whacky puck behavior! Sometimes rapid invisible-cause ricochets, sometimes complete flippings. We&#039;re definitely working in the right direction here! So much fun.&lt;br /&gt;
&lt;br /&gt;
[[File:octopucky.jpg|thumb|alt=octopucky|The incredibly heavy and dangerous &amp;quot;OctoPucky&amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Tested a printed puck&#039;&#039;&#039;. 3D printed a puck containing a ring of eight of those same NdFeB magnets ([http://www.makersite.com/blog/2013/1/23/clusterpuck-puck-prototype-1-magnet8 See blog post]). &lt;br /&gt;
**&#039;&#039;Result 1:&#039;&#039; Turns out there&#039;s a reason air hockey pucks are normally quite light! Not only is it hard to get it to float (until you hook up the megablower, that is), but also: At these speeds it&#039;s quite frightening to have the puck be so heavy! &lt;br /&gt;
**&#039;&#039;Result 2:&#039;&#039; the behavior around the hidden magnet under the table surface was definitely even whackier. But maybe not whacky enough to justify the near-certain bodily harm that will result if we persist in using so heavy a puck.&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=Future_Projects&amp;diff=1569</id>
		<title>Future Projects</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=Future_Projects&amp;diff=1569"/>
		<updated>2013-02-05T18:22:33Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: /* Adan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists our ideas for ongoing or future projects and classes. If you would like to spearhead a project, please move it under your name so that those who are interested will know who to contact.&lt;br /&gt;
&lt;br /&gt;
* Lock picking&lt;br /&gt;
* Hardware analysis and performance tuning with Linux&lt;br /&gt;
* Nvidia CUDA&lt;br /&gt;
* CoreWars&lt;br /&gt;
* DIY arc welder http://www.instructables.com/id/Build-a-Microwave-Transformer-Homemade-Welder/&lt;br /&gt;
* Super low cost subtractive CNC machine/Laser cutter http://letsmakerobots.com/node/12713&lt;br /&gt;
* Glass blowing\lampwork&lt;br /&gt;
* Lost-wax\sand casting http://www.submarineboat.com/casting_aluminum.htm&lt;br /&gt;
* Beer brewing - oh yeah.&lt;br /&gt;
* Twin Screw Linear Motionator (Dr. Strangegun?)&lt;br /&gt;
*[[Vacuum Forming]]&lt;br /&gt;
&lt;br /&gt;
==Adan==&lt;br /&gt;
* Automated window garden&lt;br /&gt;
* [[KMBI Boatbuilding|Boat Building]]&lt;br /&gt;
** [[Resources]]&lt;br /&gt;
** [[Build Notes]]&lt;br /&gt;
** [[Steam Bending Box]]&lt;br /&gt;
* [[Chaos Race: Sierpinski Laser Game]]&lt;br /&gt;
* [[Sewing for Hackers]]&lt;br /&gt;
&lt;br /&gt;
== Andronicus ==&lt;br /&gt;
* [[Reprap]]&lt;br /&gt;
* [[Optical Communication in Free Space]]&lt;br /&gt;
* [[Group 3D Printer]]&lt;br /&gt;
&lt;br /&gt;
== Ben Mayer ==&lt;br /&gt;
* Temperature control for brewing and beyond (Arduino, Local display[LCD], Remote Display [XBee, 802.11, Ethernet], data logger, timer) &lt;br /&gt;
* Steam Punk wireless mouse&lt;br /&gt;
* 3D printing, modeling, OpenSCAD&lt;br /&gt;
&lt;br /&gt;
== Bstrdsmkr ==&lt;br /&gt;
* Kiln &amp;quot;modernization&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== fractalexplorer ==&lt;br /&gt;
*&#039;&#039;&#039;Ongoing projects&#039;&#039;&#039;&lt;br /&gt;
**[https://knoxmakers.org/wiki/KM_Interviews KM Q&amp;amp;A!] interview series&lt;br /&gt;
**Music collaboration&lt;br /&gt;
**Chapbook collaboration&lt;br /&gt;
**Secret space challenge&lt;br /&gt;
**[[http://www.http://knoxmakers.org/forum/ Knox Makers phpBB]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Near- and distant-future&#039;&#039;&#039;&lt;br /&gt;
**[https://groups.google.com/forum/?fromgroups=#!topic/knoxmakers/xC06WuFUinw Gakken SX-150 Analog Synth Kit]&lt;br /&gt;
**Dried foods to compliment Miracle Fruit&lt;br /&gt;
**vending machine (repurpose)&lt;br /&gt;
**antique tape deck/radio/LP cabinet w/ speakers (repurpose) &lt;br /&gt;
**M.U.G.E.N. &lt;br /&gt;
**Circuit-bending&lt;br /&gt;
**Fractal painting machine&lt;br /&gt;
**Project Fridge Talk&lt;br /&gt;
&lt;br /&gt;
==Laz==&lt;br /&gt;
* [[Automated Smoker]]&lt;br /&gt;
&lt;br /&gt;
==Shane==&lt;br /&gt;
* Space member presence (who&#039;s at the space, visible to members)&lt;br /&gt;
* Urban gardening\composting&lt;br /&gt;
* Projectiles&lt;br /&gt;
* Intro to automechanics&lt;br /&gt;
* Exercise for nerds&lt;br /&gt;
* [[Earn_A_Computer|Earn A Computer]]&lt;br /&gt;
* [[Nonprofit_Status_Committee|Nonprofit Status Committee]]&lt;br /&gt;
* MUSE advisory panel&lt;br /&gt;
&lt;br /&gt;
== repurposer ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Current / Ongoing&#039;&#039;&#039;&lt;br /&gt;
** [[Glasswork|Shaping Glassware]]&lt;br /&gt;
** [[LEI|Charlieplexing polyhedra with Arduino]]&lt;br /&gt;
*&#039;&#039;&#039;Future&#039;&#039;&#039;&lt;br /&gt;
** Cold frame automation&lt;br /&gt;
** 3.5&amp;quot; HD Ipod&lt;br /&gt;
** Homebrew EL wire&lt;br /&gt;
** Retrofitting retro stereo remote control&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=Current_Projects&amp;diff=1568</id>
		<title>Current Projects</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=Current_Projects&amp;diff=1568"/>
		<updated>2013-02-05T18:11:12Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;[[Earn A Computer]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Laser Cutter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Prusa Mendel]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Makerbot Cupcake]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Coding Night]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Rostock Delta]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Group 3D Printer]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[KMBI Boatbuilding]]&#039;&#039;&#039;&lt;br /&gt;
**[[KMBI Boatbuilding#SweatPea|Small version (SweetPea?)]]&lt;br /&gt;
**[[KMBI Boatbuilding#Current build - Zwei|Large version (Zwei)]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Project ClusterPuck]]&#039;&#039;&#039;&lt;br /&gt;
**[[Clusterpuck Test Table]]&lt;br /&gt;
**[[ClusterPuck v1.0]]&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=KMBI_Boatbuilding&amp;diff=1567</id>
		<title>KMBI Boatbuilding</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=KMBI_Boatbuilding&amp;diff=1567"/>
		<updated>2013-02-05T17:45:54Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: /* Current build */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:canoeframe.jpg|200px|thumb|left|Canoe Frame based on the Aerolite plans]]&lt;br /&gt;
&#039;&#039;&#039;KMBI&#039;&#039;&#039; (Knox Makers Boat Initiative) is the initiative to build a KnoxMakers Armada.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related pages:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[KMBI Resources]]&lt;br /&gt;
*[[Build Notes]]&lt;br /&gt;
*[[Steam Bending Box]]&lt;br /&gt;
&lt;br /&gt;
To date builds have been based off of Platt Monfort&#039;s [http://gaboats.com/ Geodescic Aerolite] designs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=SweetPea=&lt;br /&gt;
[[File:Boat 1.jpg|200px|thumb|Completed SweetPea?]]&lt;br /&gt;
One canoe based on the SweetPea designs has been constructed and proven to be seaworthy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Current build - Zwei=&lt;br /&gt;
Another canoe based on a similar design but larger is in the process of being built. &lt;br /&gt;
Build nights are currently scheduled on Wednesdays.&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=KMBI_Boatbuilding&amp;diff=1566</id>
		<title>KMBI Boatbuilding</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=KMBI_Boatbuilding&amp;diff=1566"/>
		<updated>2013-02-05T17:27:42Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:canoeframe.jpg|200px|thumb|left|Canoe Frame based on the Aerolite plans]]&lt;br /&gt;
&#039;&#039;&#039;KMBI&#039;&#039;&#039; (Knox Makers Boat Initiative) is the initiative to build a KnoxMakers Armada.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related pages:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[KMBI Resources]]&lt;br /&gt;
*[[Build Notes]]&lt;br /&gt;
*[[Steam Bending Box]]&lt;br /&gt;
&lt;br /&gt;
To date builds have been based off of Platt Monfort&#039;s [http://gaboats.com/ Geodescic Aerolite] designs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=SweetPea=&lt;br /&gt;
[[File:Boat 1.jpg|200px|thumb|Completed SweetPea?]]&lt;br /&gt;
One canoe based on the SweetPea designs has been constructed and proven to be seaworthy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Current build=&lt;br /&gt;
Another canoe based on a similar design but larger is in the process of being built. &lt;br /&gt;
Build nights are currently scheduled on Wednesdays.&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=KMBI_Boatbuilding&amp;diff=1565</id>
		<title>KMBI Boatbuilding</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=KMBI_Boatbuilding&amp;diff=1565"/>
		<updated>2013-02-05T17:26:56Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:canoeframe.jpg|200px|thumb|left|Canoe Frame based on the Aerolite plans]]&lt;br /&gt;
&#039;&#039;&#039;KMBI&#039;&#039;&#039; (Knox Makers Boat Initiative) is the initiative to build a KnoxMakers Armada.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related pages:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[KMBI Resources]]&lt;br /&gt;
*[[Build Notes]]&lt;br /&gt;
*[[Steam Bending Box]]&lt;br /&gt;
&lt;br /&gt;
To date builds have been based of Platt Monfort&#039;s [http://gaboats.com/ Geodescic Aerolite] designs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=SweetPea=&lt;br /&gt;
[[File:Boat 1.jpg|200px|thumb|Completed SweetPea?]]&lt;br /&gt;
One canoe based on the SweetPea designs has been constructed and proven to be seaworthy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Current build=&lt;br /&gt;
Another canoe based on a similar design but larger is in the process of being built. &lt;br /&gt;
Build nights are currently scheduled on Wednesdays.&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=KMBI_Boatbuilding&amp;diff=1564</id>
		<title>KMBI Boatbuilding</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=KMBI_Boatbuilding&amp;diff=1564"/>
		<updated>2013-02-05T17:09:15Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:canoeframe.jpg|200px|thumb|CanoeFrame]]&lt;br /&gt;
&#039;&#039;&#039;KMBI&#039;&#039;&#039; (Knox Makers Boat Initiative) is the initiative to build a KnoxMakers Armada.&lt;br /&gt;
&lt;br /&gt;
To date builds have been based of Platt Monfort&#039;s [http://gaboats.com/ Geodescic Aerolite] designs.&lt;br /&gt;
&lt;br /&gt;
[[File:Boat 1.jpg|200px|thumb|left|Completed SweatPea?]]&lt;br /&gt;
*[[KMBI Resources]]&lt;br /&gt;
*[[Build Notes]]&lt;br /&gt;
*[[Steam Bending Box]]&lt;br /&gt;
&lt;br /&gt;
One canoe based on the SweatPea designs has been constructed. Another much larger one is in the process of being built, build nights are currently scheduled on Wednesdays.&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=ClusterPuck_v1.0&amp;diff=1563</id>
		<title>ClusterPuck v1.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=ClusterPuck_v1.0&amp;diff=1563"/>
		<updated>2013-02-05T16:54:33Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: /* 3D Printed Pucks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Currently waiting on results of Tuesday brainstorming session for more detailed plan.&lt;br /&gt;
&lt;br /&gt;
==Pucks==&lt;br /&gt;
===3D Printed Pucks===&lt;br /&gt;
[[File:knoxpuck.jpeg|thumb|alt=puck|3D printed puck with KnoxMakers logo]]&lt;br /&gt;
Puck design looks good and we have some numbers and dimensions to run with:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Diameter &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Thickness &lt;br /&gt;
|~0.18&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Weight &lt;br /&gt;
| 12 g?&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |File &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[http://blog.thingiverse.com/2012/08/22/lost-and-found-air-hockey-edition/ Thingiverse] has some models for 3D printed pucks but we wanted some with the Knoxmakers logo on it. Adan is busy making some prototypes based roughly on the specifications of the pucks that came with the table.&lt;br /&gt;
&lt;br /&gt;
===Pucks with Embedded Magnets===&lt;br /&gt;
[[File:knoxpuck_magnet_pic.jpg|thumb|alt=puck with magnet|3D printed puck with KnoxMakers logo and embedded magnet]]&lt;br /&gt;
Printed prototype with an embedded NdFeB magnet has been made and tested. Puck floats great, deflects great too.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specs for the puck:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Diameter &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Thickness &lt;br /&gt;
|~0.18&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Weight &lt;br /&gt;
| 12 g?&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |File &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specs for the magnet:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Diameter &lt;br /&gt;
|0.5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Thickness &lt;br /&gt;
|0.1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Weight &lt;br /&gt;
|~3g&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=ClusterPuck_v1.0&amp;diff=1562</id>
		<title>ClusterPuck v1.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=ClusterPuck_v1.0&amp;diff=1562"/>
		<updated>2013-02-05T16:50:35Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: /* Pucks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Currently waiting on results of Tuesday brainstorming session for more detailed plan.&lt;br /&gt;
&lt;br /&gt;
==Pucks==&lt;br /&gt;
===3D Printed Pucks===&lt;br /&gt;
[[File:knoxpuck.jpeg|thumb|alt=puck|3D printed puck with KnoxMakers logo]]&lt;br /&gt;
Puck design looks good and we have some numbers and dimensions to run with:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Diameter &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Thickness &lt;br /&gt;
|~0.18&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Weight &lt;br /&gt;
| 12 g?&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |File &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[http://blog.thingiverse.com/2012/08/22/lost-and-found-air-hockey-edition/ Thingiverse] has some models for 3D printed pucks but we wanted some with the Knoxmakers logo on it. Adan is busy making some prototypes based on specifications.&lt;br /&gt;
&lt;br /&gt;
===Pucks with Embedded Magnets===&lt;br /&gt;
[[File:knoxpuck_magnet_pic.jpg|thumb|alt=puck with magnet|3D printed puck with KnoxMakers logo and embedded magnet]]&lt;br /&gt;
Printed prototype with an embedded NdFeB magnet has been made and tested. Puck floats great, deflects great too.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specs for the puck:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Diameter &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Thickness &lt;br /&gt;
|~0.18&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Weight &lt;br /&gt;
| 12 g?&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |File &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specs for the magnet:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Diameter &lt;br /&gt;
|0.5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Thickness &lt;br /&gt;
|0.1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Weight &lt;br /&gt;
|~3g&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=ClusterPuck_v1.0&amp;diff=1561</id>
		<title>ClusterPuck v1.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=ClusterPuck_v1.0&amp;diff=1561"/>
		<updated>2013-02-05T16:48:22Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: /* Pucks with Embedded Magnets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Currently waiting on results of Tuesday brainstorming session for more detailed plan.&lt;br /&gt;
&lt;br /&gt;
==Pucks==&lt;br /&gt;
===3D Printed Pucks===&lt;br /&gt;
[[File:knoxpuck.jpeg|thumb|alt=puck|3D printed puck with KnoxMakers logo]]&lt;br /&gt;
Puck design looks good and we have some numbers and dimensions to run with:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Diameter &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Thickness &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Weight &lt;br /&gt;
| 12 g?&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |File &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[http://blog.thingiverse.com/2012/08/22/lost-and-found-air-hockey-edition/ Thingiverse] has some models for 3D printed pucks but we wanted some with the Knoxmakers logo on it. Adan is busy making some prototypes based on specifications.&lt;br /&gt;
&lt;br /&gt;
===Pucks with Embedded Magnets===&lt;br /&gt;
[[File:knoxpuck_magnet_pic.jpg|thumb|alt=puck with magnet|3D printed puck with KnoxMakers logo and embedded magnet]]&lt;br /&gt;
Printed prototype with an embedded NdFeB magnet has been made and tested. Puck floats great, deflects great too.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specs for the puck:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Diameter &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Thickness &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Weight &lt;br /&gt;
| 12 g?&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |File &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specs for the magnet:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Diameter &lt;br /&gt;
|0.5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Thickness &lt;br /&gt;
|0.1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Weight &lt;br /&gt;
|~3g&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=ClusterPuck_v1.0&amp;diff=1560</id>
		<title>ClusterPuck v1.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=ClusterPuck_v1.0&amp;diff=1560"/>
		<updated>2013-02-05T16:48:11Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: /* 3D Printed Pucks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Currently waiting on results of Tuesday brainstorming session for more detailed plan.&lt;br /&gt;
&lt;br /&gt;
==Pucks==&lt;br /&gt;
===3D Printed Pucks===&lt;br /&gt;
[[File:knoxpuck.jpeg|thumb|alt=puck|3D printed puck with KnoxMakers logo]]&lt;br /&gt;
Puck design looks good and we have some numbers and dimensions to run with:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Diameter &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Thickness &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Weight &lt;br /&gt;
| 12 g?&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |File &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[http://blog.thingiverse.com/2012/08/22/lost-and-found-air-hockey-edition/ Thingiverse] has some models for 3D printed pucks but we wanted some with the Knoxmakers logo on it. Adan is busy making some prototypes based on specifications.&lt;br /&gt;
&lt;br /&gt;
===Pucks with Embedded Magnets===&lt;br /&gt;
[[File:knoxpuck_magnet_pic.jpg|thumb|alt=puck with magnet|3D printed puck with KnoxMakers logo and embedded magnet]]&lt;br /&gt;
Printed prototype with an embedded NdFeB magnet has been made and tested. Puck floats great, deflects great too.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specs for the puck:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Diameter &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Thickness &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Weight &lt;br /&gt;
| 12 g&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |File &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specs for the magnet:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Diameter &lt;br /&gt;
|0.5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Thickness &lt;br /&gt;
|0.1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Weight &lt;br /&gt;
|~3g&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=ClusterPuck_v1.0&amp;diff=1559</id>
		<title>ClusterPuck v1.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=ClusterPuck_v1.0&amp;diff=1559"/>
		<updated>2013-02-05T16:46:41Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: /* Pucks with Embedded Magnets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Currently waiting on results of Tuesday brainstorming session for more detailed plan.&lt;br /&gt;
&lt;br /&gt;
==Pucks==&lt;br /&gt;
===3D Printed Pucks===&lt;br /&gt;
[[File:knoxpuck.jpeg|thumb|alt=puck|3D printed puck with KnoxMakers logo]]&lt;br /&gt;
Puck design looks good and we have some numbers and dimensions to run with:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Diameter &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Thickness &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Weight &lt;br /&gt;
| 12 g&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |File &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[http://blog.thingiverse.com/2012/08/22/lost-and-found-air-hockey-edition/ Thingiverse] has some models for 3D printed pucks but we wanted some with the Knoxmakers logo on it. Adan is busy making some prototypes based on specifications.&lt;br /&gt;
&lt;br /&gt;
===Pucks with Embedded Magnets===&lt;br /&gt;
[[File:knoxpuck_magnet_pic.jpg|thumb|alt=puck with magnet|3D printed puck with KnoxMakers logo and embedded magnet]]&lt;br /&gt;
Printed prototype with an embedded NdFeB magnet has been made and tested. Puck floats great, deflects great too.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specs for the puck:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Diameter &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Thickness &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Weight &lt;br /&gt;
| 12 g&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |File &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specs for the magnet:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Diameter &lt;br /&gt;
|0.5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Thickness &lt;br /&gt;
|0.1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Weight &lt;br /&gt;
|~3g&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=ClusterPuck_v1.0&amp;diff=1558</id>
		<title>ClusterPuck v1.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=ClusterPuck_v1.0&amp;diff=1558"/>
		<updated>2013-02-05T16:41:27Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: /* 3D Printed Pucks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Currently waiting on results of Tuesday brainstorming session for more detailed plan.&lt;br /&gt;
&lt;br /&gt;
==Pucks==&lt;br /&gt;
===3D Printed Pucks===&lt;br /&gt;
[[File:knoxpuck.jpeg|thumb|alt=puck|3D printed puck with KnoxMakers logo]]&lt;br /&gt;
Puck design looks good and we have some numbers and dimensions to run with:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Diameter &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Thickness &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Weight &lt;br /&gt;
| 12 g&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |File &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[http://blog.thingiverse.com/2012/08/22/lost-and-found-air-hockey-edition/ Thingiverse] has some models for 3D printed pucks but we wanted some with the Knoxmakers logo on it. Adan is busy making some prototypes based on specifications.&lt;br /&gt;
&lt;br /&gt;
===Pucks with Embedded Magnets===&lt;br /&gt;
[[File:knoxpuck_magnet_pic.jpg|thumb|alt=puck with magnet|3D printed puck with KnoxMakers logo and embedded magnet]]&lt;br /&gt;
Printed prototype with an embedded NdFeB magnet has been made and tested. Add 3g to weight for magnet.&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=Arduino_Class_Series&amp;diff=1557</id>
		<title>Arduino Class Series</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=Arduino_Class_Series&amp;diff=1557"/>
		<updated>2013-02-05T16:13:28Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: /* Places to Distribute */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page serves two purposes.  First, it should serve to help us coordinate advertising for our Arduino Class Series in the 1st quarter of 2013.  Second, it should serve as a place where we can preserve our presentations, flyers, and other materials related to these classes.&lt;br /&gt;
&lt;br /&gt;
=Places to Distribute=&lt;br /&gt;
*Radio Shack&lt;br /&gt;
**5400 Clinton Hwy, Merchant&#039;s Corner 102 - Laz&lt;br /&gt;
**2039 N. Broadway, Broadway Shopping Center - [DONE/Issac]&lt;br /&gt;
**7600 Kingston Pike - ?&lt;br /&gt;
**7236 Norris Freeway, Crossroads Center - Laz&lt;br /&gt;
**902 N Charles G Seivers Blvd, Clinton, TN - Should we go to this one?&lt;br /&gt;
**9335 Kingston Pike, Market Place Shopping Center - [DONE/Winand]&lt;br /&gt;
**10968 Parkside Dr, Turkey Creek - [DONE/Winand]&lt;br /&gt;
**3001 Knoxville Center Dr, Knoxville Center - [DONE/Issac]&lt;br /&gt;
**322 S. Illinois Ave, Oak Ridge - ?&lt;br /&gt;
&lt;br /&gt;
*Hobbytown - [DONE/Issac]&lt;br /&gt;
&lt;br /&gt;
*Mojoe&#039;s Coffee - [DONE/Issac]&lt;br /&gt;
*Shield&#039;s - [DONE/Issac]&lt;br /&gt;
&lt;br /&gt;
*Local Colleges&lt;br /&gt;
**UT? Where? What&#039;s the approval process? - ?&lt;br /&gt;
** UT electronics enthusiasts areas. My suggestions - Min Kao building, math building, engineering buildings, university center&lt;br /&gt;
**Pellissippi? Same questions as above. - Some to be posted on &amp;lt;del&amp;gt;Monday&amp;lt;/del&amp;gt;Tuesday --[[User:Switchnand|Switchnand]] 11:13, 5 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
*Lab/Other employers&lt;br /&gt;
**This is probably just get everyone interested to get a few flyers to post up in their offices.&lt;br /&gt;
&lt;br /&gt;
=Class Descriptions/Materials=&lt;br /&gt;
==Arduino: From the Ground Up==&lt;br /&gt;
Tue 2/5 @ 6:30&lt;br /&gt;
&lt;br /&gt;
Presenter: Issac Merkle&lt;br /&gt;
&lt;br /&gt;
For the past five years, the Arduino platform has dominated hobby electronics. Cheap, easy to use, and readily available, Arduino has made microcontrollers accessible to neophytes while remaining powerful enough for seasoned hackers.&lt;br /&gt;
&lt;br /&gt;
But what, exactly, is Arduino? What can it do, and how can it be made to do it? What are its strengths and limitations? Which hardware should one buy, and why?&lt;br /&gt;
&lt;br /&gt;
This workshop will answer all of these questions and more, providing attendees with the familiarity and understanding needed to purchase and begin working with Arduino.&lt;br /&gt;
&lt;br /&gt;
No prior knowledge of Arduino is required; if you&#039;re just getting started - or are interested in getting started - this class is for you.&lt;br /&gt;
&lt;br /&gt;
==ADC and Temperature Measurement==&lt;br /&gt;
==Arduino: Software==&lt;br /&gt;
&amp;quot;Arduino: Software&lt;br /&gt;
Learn how to acquire, modify, and create Arduino software for your hackery. This class will cover platforms in Windows and Linux, structure of basic &#039;sketches&#039;, an introduction to programming, and finding and using libraries to extend your functionality. Bring your Arduinos and laptops for some hands on practice!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Interfacing with Motors==&lt;br /&gt;
&lt;br /&gt;
3/19 @ 6:30pm&lt;br /&gt;
&lt;br /&gt;
Presenter: Issac Merkle&lt;br /&gt;
&lt;br /&gt;
Motors offer your Arduino the ability to interact with the physical world. Attach wheels and your Arduino can trundle about. Connect a conveyer belt and it can move M&amp;amp;Ms from one side of your desk to the other. With a simple lever, your Arduino can press buttons to manipulate other machines.&lt;br /&gt;
&lt;br /&gt;
This workshop will introduce you to various types of motors, including small hobby motors, stepper motors, and servos. You&#039;ll learn what it takes to control them and how to avoid potential pitfalls.&lt;br /&gt;
&lt;br /&gt;
==Arduino: Hardware==&lt;br /&gt;
==Wireless Communications==&lt;br /&gt;
&amp;quot;Arduino: Wireless Communications&lt;br /&gt;
Spooky action at a distance! Come and get your fields on. We&#039;ll cover some common wireless protocols like ZigBee, Bluetooth, and / or Wi-Fi, and make things flash, buzz, or move through the magic of radio.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
per issac: You might mention JeeNode ( http://shop.moderndevice.com/products/jeenode-kit ) as an option. I&#039;ve not tried them, but have been meaning to; it&#039;s an interesting, low-cost solution. I&#039;ve been pleased with ModernDevice in the past, so I have no question it&#039;s quality stuff.&lt;br /&gt;
&lt;br /&gt;
=Lessons Learned=&lt;br /&gt;
*We need to do a better job of coordinating our street team.  Advertising is such a big part of making people aware of what we are doing.  We need to take it seriously.&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=Knox_Maker_Special_Interest_Groups&amp;diff=1556</id>
		<title>Knox Maker Special Interest Groups</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=Knox_Maker_Special_Interest_Groups&amp;diff=1556"/>
		<updated>2013-02-05T06:15:57Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[KMBI Boatbuilding|KMBI]] - Knox Makers Boat Intitiative&lt;br /&gt;
&lt;br /&gt;
[[KMBC]] - Knox Makers Book Club&lt;br /&gt;
&lt;br /&gt;
[[KMF | Knox Makers Food (name here)]] - Where food, science and art meet.  Final name not yet determined.&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=Knox_Maker_Special_Interest_Groups&amp;diff=1555</id>
		<title>Knox Maker Special Interest Groups</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=Knox_Maker_Special_Interest_Groups&amp;diff=1555"/>
		<updated>2013-02-05T06:14:58Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[KMBI|KMBI Boatbuilding]] - Knox Makers Boat Intitiative&lt;br /&gt;
&lt;br /&gt;
[[KMBC]] - Knox Makers Book Club&lt;br /&gt;
&lt;br /&gt;
[[KMF | Knox Makers Food (name here)]] - Where food, science and art meet.  Final name not yet determined.&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=KMBI_Boatbuilding&amp;diff=1554</id>
		<title>KMBI Boatbuilding</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=KMBI_Boatbuilding&amp;diff=1554"/>
		<updated>2013-02-05T06:13:39Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;KMBI&#039;&#039;&#039; (Knox Makers Boat Initiative) is the initiative to build a KnoxMakers Armada.&lt;br /&gt;
[[File:canoeframe.jpg|200px|thumb|CanoeFrame]]&lt;br /&gt;
Currently boats are based off of Platt Monfort&#039;s [http://gaboats.com/ Geodescic Aerolite] designs.&lt;br /&gt;
Resources can be found on [[KMBI Resources]].&lt;br /&gt;
&lt;br /&gt;
One version, named SweatPea? has already been completed. [[Build Notes]].&lt;br /&gt;
[[File:Boat 1.jpg|200px|thumb|left|Completed SweatPea?]]&lt;br /&gt;
&lt;br /&gt;
Another much larger one is in the process of being built.&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=KMBI_Boatbuilding&amp;diff=1553</id>
		<title>KMBI Boatbuilding</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=KMBI_Boatbuilding&amp;diff=1553"/>
		<updated>2013-02-05T06:13:10Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;KMBI&#039;&#039;&#039; (KnoxMakers Boatbuilding Initiative) is the initiative to build a KnoxMakers Armada.&lt;br /&gt;
[[File:canoeframe.jpg|200px|thumb|CanoeFrame]]&lt;br /&gt;
Currently boats are based off of Platt Monfort&#039;s [http://gaboats.com/ Geodescic Aerolite] designs.&lt;br /&gt;
Resources can be found on [[KMBI Resources]].&lt;br /&gt;
&lt;br /&gt;
One version, named SweatPea? has already been completed. [[Build Notes]].&lt;br /&gt;
[[File:Boat 1.jpg|200px|thumb|left|Completed SweatPea?]]&lt;br /&gt;
&lt;br /&gt;
Another much larger one is in the process of being built.&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=KMBI_Boatbuilding&amp;diff=1552</id>
		<title>KMBI Boatbuilding</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=KMBI_Boatbuilding&amp;diff=1552"/>
		<updated>2013-02-05T06:11:00Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the initiative to build a KnoxMakers Armada.&lt;br /&gt;
[[File:canoeframe.jpg|200px|thumb|CanoeFrame]]&lt;br /&gt;
Currently boats are based off of Platt Monfort&#039;s [http://gaboats.com/ Geodescic Aerolite] designs.&lt;br /&gt;
Resources can be found on [[KMBI Resources]].&lt;br /&gt;
&lt;br /&gt;
One version, named SweatPea? has already been completed. [[Build Notes]].&lt;br /&gt;
[[File:Boat 1.jpg|200px|thumb|left|Completed SweatPea?]]&lt;br /&gt;
&lt;br /&gt;
Another much larger one is in the process of being built.&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=KMBI_Boatbuilding&amp;diff=1551</id>
		<title>KMBI Boatbuilding</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=KMBI_Boatbuilding&amp;diff=1551"/>
		<updated>2013-02-05T06:03:40Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the initiative to build a KnoxMakers Armada.&lt;br /&gt;
[[File:canoeframe.jpg|200px|thumb|CanoeFrame]]&lt;br /&gt;
Currently boats are based off of Platt Monfort&#039;s [http://gaboats.com/ Geodescic Aerolite] designs.&lt;br /&gt;
Resources can be found on [[KMBI Resources]].&lt;br /&gt;
&lt;br /&gt;
One version, named SweatPea? has already been completed. [[Build Notes]].&lt;br /&gt;
&lt;br /&gt;
Another much larger one is in the process of being built.&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=KMBI_Boatbuilding&amp;diff=1550</id>
		<title>KMBI Boatbuilding</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=KMBI_Boatbuilding&amp;diff=1550"/>
		<updated>2013-02-05T05:44:41Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: Created page with &amp;quot;This is the initiative to build a KnoxMakers Armada.  Currently boats are based off of Platt Monfort&amp;#039;s [http://gaboats.com/ Geodescic Aerolite] designs. Resources can be found on...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the initiative to build a KnoxMakers Armada.&lt;br /&gt;
&lt;br /&gt;
Currently boats are based off of Platt Monfort&#039;s [http://gaboats.com/ Geodescic Aerolite] designs.&lt;br /&gt;
Resources can be found on [[KMBI Resources]].&lt;br /&gt;
&lt;br /&gt;
One version, named SweatPea? has already been completed. [[Build Notes]].&lt;br /&gt;
&lt;br /&gt;
Another much larger one is in the process of being built.&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=Current_Projects&amp;diff=1549</id>
		<title>Current Projects</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=Current_Projects&amp;diff=1549"/>
		<updated>2013-02-05T05:34:38Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Earn A Computer]]&lt;br /&gt;
&lt;br /&gt;
[[Laser Cutter]]&lt;br /&gt;
&lt;br /&gt;
[[Prusa Mendel]]&lt;br /&gt;
&lt;br /&gt;
[[Makerbot Cupcake]]&lt;br /&gt;
&lt;br /&gt;
[[Coding Night]]&lt;br /&gt;
&lt;br /&gt;
[[Rostock Delta]]&lt;br /&gt;
&lt;br /&gt;
[[Group 3D Printer]]&lt;br /&gt;
&lt;br /&gt;
[[KMBI Boatbuilding]]&lt;br /&gt;
*Small version [[Build Notes]]&lt;br /&gt;
*Large version&lt;br /&gt;
&lt;br /&gt;
[[Project ClusterPuck]]&lt;br /&gt;
*[[Clusterpuck Test Table]]&lt;br /&gt;
*[[ClusterPuck v1.0]]&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=Current_Projects&amp;diff=1548</id>
		<title>Current Projects</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=Current_Projects&amp;diff=1548"/>
		<updated>2013-02-05T05:32:45Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Earn A Computer]]&lt;br /&gt;
&lt;br /&gt;
[[Laser Cutter]]&lt;br /&gt;
&lt;br /&gt;
[[Prusa Mendel]]&lt;br /&gt;
&lt;br /&gt;
[[Makerbot Cupcake]]&lt;br /&gt;
&lt;br /&gt;
[[Coding Night]]&lt;br /&gt;
&lt;br /&gt;
[[Rostock Delta]]&lt;br /&gt;
&lt;br /&gt;
[[Group 3D Printer]]&lt;br /&gt;
&lt;br /&gt;
[[KMBI Boat build]]&lt;br /&gt;
*Small version [[Build Notes]]&lt;br /&gt;
*Large version&lt;br /&gt;
&lt;br /&gt;
[[Project ClusterPuck]]&lt;br /&gt;
*[[Clusterpuck Test Table]]&lt;br /&gt;
*[[ClusterPuck v1.0]]&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=Current_Projects&amp;diff=1547</id>
		<title>Current Projects</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=Current_Projects&amp;diff=1547"/>
		<updated>2013-02-05T05:32:16Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Earn A Computer]]&lt;br /&gt;
&lt;br /&gt;
[[Laser Cutter]]&lt;br /&gt;
&lt;br /&gt;
[[Prusa Mendel]]&lt;br /&gt;
&lt;br /&gt;
[[Makerbot Cupcake]]&lt;br /&gt;
&lt;br /&gt;
[[Coding Night]]&lt;br /&gt;
&lt;br /&gt;
[[Rostock Delta]]&lt;br /&gt;
&lt;br /&gt;
[[Group 3D Printer]]&lt;br /&gt;
&lt;br /&gt;
[[KMBI Boat build]]&lt;br /&gt;
*Small version [[build notes]]&lt;br /&gt;
*Large version&lt;br /&gt;
&lt;br /&gt;
[[Project ClusterPuck]]&lt;br /&gt;
*[[Clusterpuck Test Table]]&lt;br /&gt;
*[[ClusterPuck v1.0]]&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=Equipment_Donations_and_Loans&amp;diff=1545</id>
		<title>Equipment Donations and Loans</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=Equipment_Donations_and_Loans&amp;diff=1545"/>
		<updated>2013-02-05T05:18:05Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: /* Please record all equipment being donated or loaned to Knox Makers here: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Please record all equipment being donated or loaned to Knox Makers here: ==&lt;br /&gt;
&lt;br /&gt;
*6 black plastic stacking chairs (donated 6/1/2012 by Sam McClanahan)&lt;br /&gt;
*4 grey fabric stacking chairs (donated 6/1/2012 by Sam McClanahan)&lt;br /&gt;
*1 black vinyl armless desk chair (donated 6/1/2012 by Sam McClanahan)&lt;br /&gt;
*1 multicolor fabric armless desk chair (donated 6/1/2012 by Sam McClanahan)&lt;br /&gt;
*1 folding table, 6&#039; (donated 6/1/2012 by Sam McClanahan)&lt;br /&gt;
*airhockey table (donated ? by ?)&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=Project_ClusterPuck&amp;diff=1544</id>
		<title>Project ClusterPuck</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=Project_ClusterPuck&amp;diff=1544"/>
		<updated>2013-02-05T05:16:57Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [https://groups.google.com/forum/#!msg/knoxmakers/sxzhQFHm250/xk51YGlwd5IJ thread] that started it all.&lt;br /&gt;
&lt;br /&gt;
An air-hockey table is fun, but has the potential to be made much better with some creative hackery. Additionally, this project is sure to be a massive hit at a Makerfaire and will appeal to young and old alike.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A general &amp;quot;ClusterPuck gettin&#039; organized&amp;quot; brainstorming session will be held at 21:00 after the [https://knoxmakers.org/arduino Arduino introductory class] on Tuesday February 5th. &lt;br /&gt;
This page serves/will serve as a general placeholder for the great ideas already suggested through the [https://knoxmakers.org/Group Google Group] and those that are sure to be generated in the brainstorming session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?? have graciously donated a table and has been brought to the space. Some lessons have been already been learned and are summarized on the [[Clusterpuck Test Table]] page.&lt;br /&gt;
&lt;br /&gt;
With so many ideas, things can quickly get out of hand and so two guiding principles have been proposed:&lt;br /&gt;
# Always have a working air-hockey table in the space, because air-hockey is fun.&lt;br /&gt;
# Keep it simple, at least for the first table, so that we stand a chance of completing it.&lt;br /&gt;
&lt;br /&gt;
Keeping that in mind, we might want to keep the first version in Arduino land before discussing Cray-compatible builds. The possibility to open the table up and having modular add-ons would be a good thing to strive for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To see the project page for the first iteration see [[ClusterPuck v1.0]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Future iterations will include any number of the ideas listed below, tentatively sorted into categories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pucks==&lt;br /&gt;
&lt;br /&gt;
It would&#039;t be a clusterpuck project without multiple pucks. Some important things to consider are puck weight and colour. For puck designs (that may include logos) there needs to be a slight cup design in the center.  It&#039;s required for the thing to stay balanced on an air cushion.  If it&#039;s flat on the bottom, it will not tend to remain flat. As one end comes off a jet of air, it will be more inclined to tip and have all the air rush out under the other side. So it wont glide as smoothly. It serves the same purpose as the skirt on a hover craft.&lt;br /&gt;
&lt;br /&gt;
===3D Printed Pucks===&lt;br /&gt;
[[File:knoxpuck.jpeg|thumb|alt=puck|3D printed puck with KnoxMakers logo]]&lt;br /&gt;
[http://blog.thingiverse.com/2012/08/22/lost-and-found-air-hockey-edition/ Thingiverse] has some models for 3D printed pucks but we wanted some with the Knoxmakers logo on it. Adan is busy making some prototypes based on specifications. Current design weighs 12g.&lt;br /&gt;
&lt;br /&gt;
===Pucks with Embedded Magnets===&lt;br /&gt;
[[File:knoxpuck_magnet.png|thumb|alt=puck with magnet| cross-section of a 3D model of a KnoxMakers puck with space for an embedded magnet]]&lt;br /&gt;
Printed prototype with an embedded NdFeB magnet has been made and tested. Add 3g to weight for magnet.&lt;br /&gt;
&lt;br /&gt;
===Pucks with Active Electronics===&lt;br /&gt;
&lt;br /&gt;
Budgeting a certain amount of weight for embedded electronics in the design is advisable.&lt;br /&gt;
&lt;br /&gt;
===Pucks with RFID===&lt;br /&gt;
&lt;br /&gt;
Embedding the pucks with RFID can pave the way for proximity induced activation of various game elements.&lt;br /&gt;
&lt;br /&gt;
===Aluminium Pucks===&lt;br /&gt;
Casting Pucks from 3D printed model?&lt;br /&gt;
An aluminum puck would interact with a magnetic field through hysteresis. Manipulating the field could provide motion... with no magnets on the field of play. A fixed field would dramatically slow the puck; a motile field would drag it. Extremely powerful forces.&lt;br /&gt;
&lt;br /&gt;
===Invisible Pucks===&lt;br /&gt;
&lt;br /&gt;
Printing pucks the same colour (or also transparent) as the table surface makes them &amp;quot;invisible&amp;quot;. The possibility to turn sidelighting (UV or otherwise) ON/OFF can make them visible/invisible.&lt;br /&gt;
&lt;br /&gt;
==Fan and Laminar flow==&lt;br /&gt;
&lt;br /&gt;
Picking the right fan is going to depend on the table and will eventually dictate some limits on puck design.&lt;br /&gt;
&lt;br /&gt;
-Boxfan&lt;br /&gt;
&lt;br /&gt;
-squirrel-cage&lt;br /&gt;
&lt;br /&gt;
-triple bellow?&lt;br /&gt;
&lt;br /&gt;
====Laminar flow====&lt;br /&gt;
&lt;br /&gt;
[Laz] has indicated that he has some experience with flow modelling.&lt;br /&gt;
&lt;br /&gt;
==Table Surface==&lt;br /&gt;
&lt;br /&gt;
Deciding on a table surface material, size, shape and hole pattern are all elements that can be varied.&lt;br /&gt;
Cleaning/waxing, issues with scratching.&lt;br /&gt;
&lt;br /&gt;
===Multiple Players===&lt;br /&gt;
&lt;br /&gt;
Why limit ourselves to the classic 2 players and a rectangular table? What about a hexagonal table? It increases the game mode possibilities significantly, as well as being extra ClusterPucky.&lt;br /&gt;
&lt;br /&gt;
===Transparent Table===&lt;br /&gt;
&lt;br /&gt;
A see through table made out of plexiglass, acrylic or polycarbonate showing the guts of the beast or Rube Goldberg like contraption moving parts like puck-return slides or have some part of the ClusterPuck system mechanically computed. Making the table see-through will open up a world of possibility regarding EL-wire, side lighting and showing active areas. Scratching might become an issue.&lt;br /&gt;
&lt;br /&gt;
===Projection onto the table===&lt;br /&gt;
&lt;br /&gt;
Projecting score or &amp;quot;active areas&amp;quot; onto the table from below of via a canopy. Possibility exists to make the projected image change based on scores, sensor inputs and active game elements. The idea has been suggested to project a fractal  &lt;br /&gt;
&lt;br /&gt;
==Special Features==&lt;br /&gt;
&lt;br /&gt;
===Electromagnets under table surface===&lt;br /&gt;
Ring lit electromagnets that can interact with pucks embedded with a permanent magnet or metal pucks. Ability to turn them on/off is a must. Electromagnets that slide back and forth under the surface on rails are also a possibility.&lt;br /&gt;
&lt;br /&gt;
===Flippers===&lt;br /&gt;
&lt;br /&gt;
How about pinball-style flippers in the corners... with a twist. Literally. Curve the flipper surface and it&#039;ll spin the puck.&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
Goal design is another part of the game that can be altered- triangular, circular, different points per goal zone.&lt;br /&gt;
&lt;br /&gt;
==Mallets==&lt;br /&gt;
&lt;br /&gt;
Apparently the &amp;quot;official&amp;quot; name for the device you use to whack the puck with is a mallet. It is yet another aspect of gameplay that can be altered, with many alternatives to your run-of-the-mill mallet possible. Think different geometries, grips, flashing LEDs and buttons that do awesome stuff.&lt;br /&gt;
&lt;br /&gt;
===Mallet Gloves===&lt;br /&gt;
&lt;br /&gt;
Inspired by a desire for hand protection after some [http://www.makersite.com/blog/2013/1/23/clusterpuck-puck-prototype-1-magnet8 octomagnet-puck] induced pain.&lt;br /&gt;
&lt;br /&gt;
===3D printed Mallets===&lt;br /&gt;
&lt;br /&gt;
Some mallets can be found on [http://blog.thingiverse.com/2012/08/22/lost-and-found-air-hockey-edition/ thingiverse].&lt;br /&gt;
&lt;br /&gt;
===Mallets with active electronics===&lt;br /&gt;
&lt;br /&gt;
Many possibilities here for pinball like action and communication with other table elements. Mallets communicate wirelessly (XBee?) with the ClusterPuckController, enabling various actions. Most notably.... the firing of the GAPguns. So much potential for these mallets. Dream away, people.&lt;br /&gt;
&lt;br /&gt;
==Puck Returns==&lt;br /&gt;
&lt;br /&gt;
===General Return===&lt;br /&gt;
&lt;br /&gt;
To add pucks into play: shoots directly across the table at the midline to add a new puck when all other pucks have left the table. Must have retracting wall so surface is appropriately puckflective when not in gun mode.&lt;br /&gt;
&lt;br /&gt;
===Goal-Aimed Puck guns (GAPguns)===&lt;br /&gt;
&lt;br /&gt;
two aimed at each goal, from ~1/3 way down-court, one from each side (left and right). Must have retracting walls so surfaces are appropriately puckflective when not in gun mode. Each pair is controlled by one player via buttons. These communicate with the ClusterPuckController, enabling various actions. We must decide how a player earns the ability to fire the guns... through what power-up or whatever. I agree with those who&#039;ve said this shouldn&#039;t be a rich-get-richer thing, but rather an alternative way to stay competitive, maybe through accurate pinging of pucks against a sidewall feature? Or something? &lt;br /&gt;
Alternatively, hitting within an inch of the same spot on the sidewalls on three consecutive returns. That makes the player have to make the decision to potentially jeopardize his/her game by shifting the focus off the opposite goal, and encourages the opposing player to mix up the return to thwart the repeat efforts. &amp;quot;Puck Ewe&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
&lt;br /&gt;
Scoring can be simply one point per &amp;quot;pucking&amp;quot; or can be dependent on:&lt;br /&gt;
*time of pucking&lt;br /&gt;
*number of pucks in play&lt;br /&gt;
&lt;br /&gt;
===Automatic Scorekeeping===&lt;br /&gt;
Overhead display/through table display/each goal kickstarts a lightshow&lt;br /&gt;
&lt;br /&gt;
===Player Specific Pucks===&lt;br /&gt;
If different pucks are different colours, scoring can be team based. Alternatively each player can have player classes:&lt;br /&gt;
&lt;br /&gt;
*Arch Enemy : 2 points&lt;br /&gt;
*Enemy : 1 point&lt;br /&gt;
*Ally : -1 point&lt;br /&gt;
&lt;br /&gt;
when your colour puck goes into their goal.&lt;br /&gt;
&lt;br /&gt;
==Game modes==&lt;br /&gt;
The more elements that can be turned on/off and the more sensors and features built into the table the more the game modes can be created. Modes can be universal or &amp;quot;table limited&amp;quot; or players can have certain abilities can be activated based on points scored or other inputs.&lt;br /&gt;
&lt;br /&gt;
Features that can contribute to game modes (neither complete nor exhaustive):&lt;br /&gt;
*Number of players&lt;br /&gt;
*Increased airflow (localized)&lt;br /&gt;
*Magnets ON/OFF (&amp;quot;gravity wells&amp;quot; - puck sticks)&lt;br /&gt;
*Magnets ON/OFF (&amp;quot;land mines&amp;quot; - puck goes flying)&lt;br /&gt;
*Magnets ON/OFF (&amp;quot;accelerator strips&amp;quot;)&lt;br /&gt;
*Active electronics in pucks&lt;br /&gt;
*Active electronics in mallets&lt;br /&gt;
*Puck returns&lt;br /&gt;
*Scoring&lt;br /&gt;
*Pucks with magnets / without magnets&lt;br /&gt;
*Visible / invisible pucks&lt;br /&gt;
*RFID activated regions&lt;br /&gt;
*Flippers&lt;br /&gt;
&lt;br /&gt;
==Table==&lt;br /&gt;
&lt;br /&gt;
Fold-able table for easy storage and portability to other locations such as Makerfaires.&lt;br /&gt;
Built in level and adjustable legs to ensure quality gameplay.&lt;br /&gt;
[http://en.wikipedia.org/wiki/Isogrid Isogrid plenum structure]. Not necessarily because it&#039;s necessary, but because it&#039;s awesome.&lt;br /&gt;
&lt;br /&gt;
==Remote interaction==&lt;br /&gt;
&lt;br /&gt;
By being able to control aspects of the table remotely you and allow non-player participation. Talk eventually digressed into interspecies-telepresence- Enders game style.&lt;br /&gt;
&lt;br /&gt;
Incorporate cameras and remote control.&lt;br /&gt;
&lt;br /&gt;
==Augmented Reality play==&lt;br /&gt;
&lt;br /&gt;
The idea was to wear glasses while playing to add an augmented reality layer to the game.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Puckview&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
Self-explanatory.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Table View&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
Camera feed from two corners of the table, one into each eye via video goggles.&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=ClusterPuck_v1.0&amp;diff=1543</id>
		<title>ClusterPuck v1.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=ClusterPuck_v1.0&amp;diff=1543"/>
		<updated>2013-02-05T05:03:07Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Currently waiting on results of Tuesday brainstorming session for more detailed plan.&lt;br /&gt;
&lt;br /&gt;
==Pucks==&lt;br /&gt;
===3D Printed Pucks===&lt;br /&gt;
[[File:knoxpuck.jpeg|thumb|alt=puck|3D printed puck with KnoxMakers logo]]&lt;br /&gt;
Puck design looks good and we have some numbers and dimensions to run with:&lt;br /&gt;
*diameter = &lt;br /&gt;
*thickness = &lt;br /&gt;
&lt;br /&gt;
[http://blog.thingiverse.com/2012/08/22/lost-and-found-air-hockey-edition/ Thingiverse] has some models for 3D printed pucks but we wanted some with the Knoxmakers logo on it. Adan is busy making some prototypes based on specifications. Current design weighs 12g.&lt;br /&gt;
&lt;br /&gt;
===Pucks with Embedded Magnets===&lt;br /&gt;
[[File:knoxpuck_magnet_pic.jpg|thumb|alt=puck with magnet|3D printed puck with KnoxMakers logo and embedded magnet]]&lt;br /&gt;
Printed prototype with an embedded NdFeB magnet has been made and tested. Add 3g to weight for magnet.&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=File:Knoxpuck_magnet_pic.jpg&amp;diff=1542</id>
		<title>File:Knoxpuck magnet pic.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=File:Knoxpuck_magnet_pic.jpg&amp;diff=1542"/>
		<updated>2013-02-05T04:52:35Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=ClusterPuck_v1.0&amp;diff=1541</id>
		<title>ClusterPuck v1.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=ClusterPuck_v1.0&amp;diff=1541"/>
		<updated>2013-02-05T04:52:09Z</updated>

		<summary type="html">&lt;p&gt;Switchnand: /* Pucks with Embedded Magnets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Puck design looks good and we have some numbers and dimensions to run with&lt;br /&gt;
&lt;br /&gt;
currently waiting on results of tuesday brainstorming session.&lt;br /&gt;
&lt;br /&gt;
==Pucks==&lt;br /&gt;
===3D Printed Pucks===&lt;br /&gt;
[[File:knoxpuck.jpeg|thumb|alt=puck|3D printed puck with KnoxMakers logo]]&lt;br /&gt;
[http://blog.thingiverse.com/2012/08/22/lost-and-found-air-hockey-edition/ Thingiverse] has some models for 3D printed pucks but we wanted some with the Knoxmakers logo on it. Adan is busy making some prototypes based on specifications. Current design weighs 12g.&lt;br /&gt;
&lt;br /&gt;
===Pucks with Embedded Magnets===&lt;br /&gt;
[[File:knoxpuck_magnet_pic.jpg|thumb|alt=puck with magnet|3D printed puck with KnoxMakers logo and embedded magnet]]&lt;br /&gt;
Printed prototype with an embedded NdFeB magnet has been made and tested. Add 3g to weight for magnet.&lt;/div&gt;</summary>
		<author><name>Switchnand</name></author>
	</entry>
</feed>