<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.knoxmakers.org/history/KILLSWITCH_Cardboard?feed=atom</id>
	<title>KILLSWITCH Cardboard - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.knoxmakers.org/history/KILLSWITCH_Cardboard?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/history/KILLSWITCH_Cardboard"/>
	<updated>2026-04-07T14:04:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=KILLSWITCH_Cardboard&amp;diff=5348&amp;oldid=prev</id>
		<title>Larry: →GAMEPLAY: Changed grappling &amp; pinning from 15 to 10 seconds; change stuck or entangled from 5 to 10 seconds and update language to include being stuck in the arena; completely reworded Incapacitated Robots; Updated Declaring the winner to eliminate both lose rule.</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=KILLSWITCH_Cardboard&amp;diff=5348&amp;oldid=prev"/>
		<updated>2026-04-06T12:46:07Z</updated>

		<summary type="html">&lt;p&gt;→GAMEPLAY: Changed grappling &amp;amp; pinning from 15 to 10 seconds; change stuck or entangled from 5 to 10 seconds and update language to include being stuck in the arena; completely reworded Incapacitated Robots; Updated Declaring the winner to eliminate both lose rule.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:46, 6 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l115&quot;&gt;Line 115:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 115:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Competitors will have a minimum of thirty minutes between any two matches. This time is intended for battery charging, maintenance, and repair. If a robot is unable to compete within five minutes of scheduled match time, the match is forfeited.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Competitors will have a minimum of thirty minutes between any two matches. This time is intended for battery charging, maintenance, and repair. If a robot is unable to compete within five minutes of scheduled match time, the match is forfeited.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Grappling and Pinning ===  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Grappling and Pinning ===  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Robots may not win by grappling or pinning their opponents. Grappling and/or pinning is allowed for a maximum of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fifteen &lt;/del&gt;seconds at a time. An attacker that does not stop a pin or lift when requested by a referee may be declared the match loser unless the two robots are stuck together.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Robots may not win by grappling or pinning their opponents. Grappling and/or pinning is allowed for a maximum of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ten &lt;/ins&gt;seconds at a time. An attacker that does not stop a pin or lift when requested by a referee may be declared the match loser unless the two robots are stuck together.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When a pin is released, the attacker must move far enough away after releasing the opponent that the opponent has an opportunity to escape for the pin to be considered released.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When a pin is released, the attacker must move far enough away after releasing the opponent that the opponent has an opportunity to escape for the pin to be considered released.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Stuck or Entangled Robots ===  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Stuck or Entangled Robots ===  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Matches will be paused to separate robots in the event that they become stuck together in the arena and cannot separate from each other after &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;five &lt;/del&gt;seconds.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Matches will be paused to separate robots in the event that they become stuck together in the arena and cannot separate from each other &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or become stuck in the arena itself (&#039;&#039;gutters, hazards, floor, etc.&#039;&#039;) &lt;/ins&gt;after &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ten &lt;/ins&gt;seconds.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Neutral Area Restart ===  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Neutral Area Restart ===  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Before restarting a match that has been paused to release stuck robots, the robots may be driven to neutral areas of the arena if directed to do so by a referee.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Before restarting a match that has been paused to release stuck robots, the robots may be driven to neutral areas of the arena if directed to do so by a referee.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Incapacitated Robots ===  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Incapacitated Robots ===  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If &lt;/del&gt;a robot &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does not appear to be able to move freely, the referee may ask that the robot perform &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mobility test (drive in a straight line, drive in a figure eight) in order to prove &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the robot &lt;/del&gt;is still &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;compete effectively&lt;/del&gt;. If the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;robot fails &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;test, &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is counted as &lt;/del&gt;incapacitated and has lost the match.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A fully immobilized robot is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dead &lt;/ins&gt;robot&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Generally &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bot &lt;/ins&gt;that is still &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trying &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fight and that exhibits some form of mobility will be allowed to continue&lt;/ins&gt;. If &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a bot has completely lost &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability to move about &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;arena in some form or fashion &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may be declared &lt;/ins&gt;incapacitated and has lost the match.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Forfeiting ===  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Forfeiting ===  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At any time, a competitor can voluntarily forfeit a match. Under this circumstance, the opponent must cease attacking. This counts as a loss for the forfeiting robot and a win for the competitor.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At any time, a competitor can voluntarily forfeit a match. Under this circumstance, the opponent must cease attacking. This counts as a loss for the forfeiting robot and a win for the competitor.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Declaring the Winner ===  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Declaring the Winner ===  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The goal of KILLSWITCH is to destroy your opponent spectacularly. The best case is one in which the other robot is in pieces and on fire. Things may not work out that way, however… so a robot will be declared the winner when  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The goal of KILLSWITCH is to destroy your opponent spectacularly. The best case is one in which the other robot is in pieces and on fire. Things may not work out that way, however… so a robot will be declared the winner when  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     • the other robot is incapacitated &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or out of control &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     • the other robot is incapacitated&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     • the other player surrenders&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     • the other player surrenders&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If neither of these conditions are met&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, both robots lose&lt;/del&gt;. Remember: the goal &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;isn&#039;t to survive, it&#039;s &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kill. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If neither of these conditions are met &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then the winner will be chosen by the referee and/or crowd choice&lt;/ins&gt;. Remember: the goal &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have fun!!  &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Bracketing ===  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Bracketing ===  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Initially, all qualified competitors will be randomly seeded in the Warriors&amp;#039; Bracket.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Initially, all qualified competitors will be randomly seeded in the Warriors&amp;#039; Bracket.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Upon suffering a loss in the Warrior&amp;#039;s Bracket, robots that are still operable (or that can be made so) will be randomly seeded in the Losers&amp;#039; Bracket.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Upon suffering a loss in the Warrior&amp;#039;s Bracket, robots that are still operable (or that can be made so) will be randomly seeded in the Losers&amp;#039; Bracket.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A loss in the Loser&amp;#039;s Bracket means a robot is out of the competition.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A loss in the Loser&amp;#039;s Bracket means a robot is out of the competition.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key knoxwiki:diff:1.41:old-5247:rev-5348:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Larry</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=KILLSWITCH_Cardboard&amp;diff=5247&amp;oldid=prev</id>
		<title>larry: Added Mobility Infrastructure sub section to clarify materials usage as discussed in MM KILLSWITCH channel</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=KILLSWITCH_Cardboard&amp;diff=5247&amp;oldid=prev"/>
		<updated>2026-02-07T12:28:48Z</updated>

		<summary type="html">&lt;p&gt;Added Mobility Infrastructure sub section to clarify materials usage as discussed in MM KILLSWITCH channel&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:28, 7 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     • flying  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     • flying  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     • floating&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     • floating&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Mobility Infrastructure ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3D printed wheels and drive system components are permitted using PLA, TPU, &amp;amp; small metal hubs with silicone &amp;amp; rubber materials permissible for traction. The primary drive system components must consist of PLA, up to 20% TPU is allowable.  For instance, a round wheel might be primarily PLA with and then a small amount of TPU utilized for a more durable hub and finally a silicone tread added for traction purposes.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Miscellaneous parts necessary to realize the robot’s mobility are permissible. For example, a 4 wheel drive system may require belts, gears, or bearings. A track drive may require metal pins to interlink individual track pieces. The substance of the drive system must be minimized for functionality and not contribute to the overall survivability of the bot beyond the drive system itself. Mobility infrastructure must not be used to obviate limitations imposed by material strength or durability. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== REMOTE CONTROL ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== REMOTE CONTROL ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All of the robot’s functions must be under reliable remote control. Loss of control equates to loss of match.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All of the robot’s functions must be under reliable remote control. Loss of control equates to loss of match.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>larry</name></author>
	</entry>
	<entry>
		<id>https://wiki.knoxmakers.org/index.php?title=KILLSWITCH_Cardboard&amp;diff=4300&amp;oldid=prev</id>
		<title>Issac: Created page with &quot;KILLSWITCH Cardboard is a faster, cheaper, even more disposable variant of KILLSWITCH.  == RULES SANCTITY == The point of KILLSWITCH Cardboard is to stage spectacular robot battles, not to identify and exploit loopholes in the rules. The spirit of the rules will be upheld at all times. Determinations will be made by vote of the Board of Directors.  == ENTRY == KILLSWITCH Cardboard is open to both individual and team entries. Teams can be arbitrarily large.  KILLSWITCH Ca...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.knoxmakers.org/index.php?title=KILLSWITCH_Cardboard&amp;diff=4300&amp;oldid=prev"/>
		<updated>2024-04-16T00:01:46Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;KILLSWITCH Cardboard is a faster, cheaper, even more disposable variant of KILLSWITCH.  == RULES SANCTITY == The point of KILLSWITCH Cardboard is to stage spectacular robot battles, not to identify and exploit loopholes in the rules. The spirit of the rules will be upheld at all times. Determinations will be made by vote of the Board of Directors.  == ENTRY == KILLSWITCH Cardboard is open to both individual and team entries. Teams can be arbitrarily large.  KILLSWITCH Ca...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;KILLSWITCH Cardboard is a faster, cheaper, even more disposable variant of KILLSWITCH.&lt;br /&gt;
&lt;br /&gt;
== RULES SANCTITY ==&lt;br /&gt;
The point of KILLSWITCH Cardboard is to stage spectacular robot battles, not to identify and exploit loopholes in the rules. The spirit of the rules will be upheld at all times. Determinations will be made by vote of the Board of Directors. &lt;br /&gt;
== ENTRY ==&lt;br /&gt;
KILLSWITCH Cardboard is open to both individual and team entries. Teams can be arbitrarily large. &lt;br /&gt;
KILLSWITCH Cardboard is open to both Knox Makers members and non-members. &lt;br /&gt;
Individuals and teams may enter as many robots in the competition as desired. Each robot will be bracketed separately. &lt;br /&gt;
== ROBOT SIZE ==&lt;br /&gt;
Before competing, every robot must fit within a box whose width, height, and depth total 24″ or less. They are allowed to unfold, unfurl, extend, or otherwise grow once the match begins, but must do so under their own power. &lt;br /&gt;
All robots must weigh 1.5 pounds or less. &lt;br /&gt;
== MOBILITY ==&lt;br /&gt;
All robots must be mobile and their movement must be powered and under the control of an operator. &lt;br /&gt;
Allowed forms of mobility: &lt;br /&gt;
    • rolling (wheels, tracks or the whole robot) &lt;br /&gt;
    • walking &lt;br /&gt;
    • shuffling &lt;br /&gt;
    • slithering &lt;br /&gt;
    • gyroscopic procession &lt;br /&gt;
    • ground effect air cushions &lt;br /&gt;
    • jumping / hopping&lt;br /&gt;
Prohibited mobility forms: &lt;br /&gt;
    • flying &lt;br /&gt;
    • floating&lt;br /&gt;
== REMOTE CONTROL ==&lt;br /&gt;
All of the robot’s functions must be under reliable remote control. Loss of control equates to loss of match. &lt;br /&gt;
Remote control must be via commercially-produced wireless 2.4GHz systems with digitally-coded, mated pairs between transmitter and receiver. &lt;br /&gt;
Radio systems that stop all motion in the robot (both drive and weapons) when the transmitter loses power or signal are required for all robots. This may be inherent in the robot’s electrical system or be part of programmed failsafes in the radio. &lt;br /&gt;
== BATTERIES ==&lt;br /&gt;
All electrical power to weapons and drive systems must have a manual disconnect that can be activated within fifteen seconds without endangering the person turning it off (e.g. no body parts in the way of weapons or pinch points). Relays may be used as a secondary power control, but a mechanical disconnect is still required. &lt;br /&gt;
Pre-approved battery types are: &lt;br /&gt;
    • lithium ion (LIon) &lt;br /&gt;
    • lithium polymer (LiP) &lt;br /&gt;
    • lithium iron (LiFe) &lt;br /&gt;
    • nickel metal hydride (NiMH)&lt;br /&gt;
Prohibited battery types are: &lt;br /&gt;
    • nickel cadmium (NiCad) &lt;br /&gt;
    • sealed lead acid (SLA) / gel cell&lt;br /&gt;
Other battery types are subject to approval. &lt;br /&gt;
All robots must incorporate an easily-visible indicator lamp that shows when main power is activated. &lt;br /&gt;
== MATERIALS ==&lt;br /&gt;
A very limited list of materials are allowed for use in KILLSWITCH Cardboard combatants. The intention is to keep robots cheap and fragile!&lt;br /&gt;
=== Essentials ===&lt;br /&gt;
    • drive and weapon motors&lt;br /&gt;
    • electronic speed controllers (ESCs) for motors&lt;br /&gt;
    • weapons infrastructure (see below)&lt;br /&gt;
    • R/C receiver&lt;br /&gt;
    • battery pack&lt;br /&gt;
    • power switch&lt;br /&gt;
    • LED power indicator&lt;br /&gt;
    • necessary wiring&lt;br /&gt;
=== Chassis and Weapon ===&lt;br /&gt;
The robot chassis and weapon may be made from&lt;br /&gt;
    • up to 1000 sq in single wall corrugated cardboard sheet with thickness of 3/16” or less&lt;br /&gt;
          and/or&lt;br /&gt;
    • up to 100 sq in Baltic birch plywood with thickness of 3mm or less&lt;br /&gt;
These are pre-cut material limits. You might start out with a 25x40” piece of cardboard, for example, and cut all your parts out of it.&lt;br /&gt;
=== Weapons Infrastructure ===&lt;br /&gt;
Miscellaneous parts necessary to realize the robot’s weapon are permissible. For example, a fire weapon may require a gas canister, valve actuator, and some means of ignition. A spinning weapon may require a metal rod, a coupling to the motor’s output shaft, and a bearing.&lt;br /&gt;
The substance of the weapon – for example, the spinning blade or hammer head – must be made using cardboard and/or plywood as specified. Weapons infrastructure must not be used to obviate limitations imposed by material strength or durablility.&lt;br /&gt;
=== Adhesives ===&lt;br /&gt;
Hot melt glue, cyanoacrylate glue (eg, Super Glue), and polyvinyl acetate glue (PVA, eg Elmer’s Glue) are the only allowed adhesives.&lt;br /&gt;
Adhesives may be used in sufficient quantities to construct the robot, but no more. Impregnating construction materials to add strength and durability is forbidden.&lt;br /&gt;
=== Cable Ties ===&lt;br /&gt;
Up to 20 nylon cable ties may be used in constructing the robot. Cable ties may be up to 3.5mm wide and up to 8in long. &lt;br /&gt;
=== Ornamentation ===&lt;br /&gt;
Combatants are strongly encouraged to decorate their robots to make them distinctive and fun. Ornamentation could consist of anything from plastic toys to lighting systems, but they must not add durability or threat to the robot. If it is determined that non-cardboard items are being used as armor (resistive or ablative), their removal may be required or eligibility denied the robot.&lt;br /&gt;
=== Spare Parts ===&lt;br /&gt;
Up to 0.5lb of spare parts and/or material may be brought to the competition and used to repair the robot between matches. Parts and material may also be bartered with other competitors. The repair process cannot result in a robot that violates the rules (eg, incorporating too much plywood or weighing more than 1.5lb).&lt;br /&gt;
== PROHIBITED TECHNOLOGIES ==&lt;br /&gt;
    • pneumatics&lt;br /&gt;
    • stored energy systems (springs, flywheels)&lt;br /&gt;
    • hydraulics &lt;br /&gt;
    • internal combustion engines&lt;br /&gt;
== WEAPONS ==&lt;br /&gt;
KILLSWITCH Cardboard is all about spectacle. Robots are required to incorporate at least one independently-powered weapon designed to physically damage competitors as excitingly as possible. Robots without functional, effective weapons will not be allowed to compete. Specific notes regarding limitations and prohibitions follow. &lt;br /&gt;
=== Limited weapons === &lt;br /&gt;
    • Fire-based weapons are permitted, but only propane and butane fuels are permitted. The ignition system must incorporate a remotely-operated shutoff allowing the operator to disable the system.&lt;br /&gt;
=== Prohibited weapons === &lt;br /&gt;
    • Electrical weapons meant to disable electronic control systems via electromagnetic pulse or high voltage&lt;br /&gt;
    • RF jamming or other approaches to interfering with or preventing control of competitors &lt;br /&gt;
    • Light, smoke, or other systems intended to impair visibility of robots or competitors ability to see &lt;br /&gt;
    • Magnetic or electromagnetic grapples, nets, tapes, strings, cables, and other entanglement weapons that stop combat &lt;br /&gt;
    • Liquid or foams &lt;br /&gt;
    • Powders, sand, ball bearings, glitter, and other forms of dry chaff &lt;br /&gt;
    • Explosives such as gunpowder or cartridge primers&lt;br /&gt;
== PROHIBITED STRATEGIES ==&lt;br /&gt;
There are several well-known design patterns for fighting robots that are prohibited in KILLSWITCH. The rationale for these bans is to increase competition and make fights more exciting for spectators. &lt;br /&gt;
    • Robots designed primarily break other robots’ contact with the ground by using an inclined plane to raise one side (“wedges”). &lt;br /&gt;
    • Robots designed primarily to push other robots (“bulldozers”).&lt;br /&gt;
Note that these are prohibitions on designs and/or primary strategies. If your robot&amp;#039;s weapon is disabled in combat, you should absolutely try to force your opponent into an arena hazard; you&amp;#039;re just not allowed to employ that as a primary strategy. &lt;br /&gt;
As a general guideline, KILLSWITCH prohibits &amp;quot;passive aggressive&amp;quot; weapons and invisible attacks. If it will look awesome, it&amp;#039;s probably allowed. Make an inquiry if you&amp;#039;re uncertain. &lt;br /&gt;
== ARENA ==&lt;br /&gt;
The arena is six feet by twelve feet, or seventy-two square feet. &lt;br /&gt;
The arena floor is made of metal and has both smooth and textured surfaces. The floor is substantially flat, but there are irregularities where floor sections mate. &lt;br /&gt;
The arena is enclosed in Lexan to protect competitors and audience members from shrapnel. &lt;br /&gt;
Four electromechanical hazards, designed to be capable of destroying competing robots, provide additional danger and excitement. &lt;br /&gt;
    • sledgehammer &lt;br /&gt;
    • pinball flippers &lt;br /&gt;
    • floor spikes &lt;br /&gt;
    • flamethrower&lt;br /&gt;
The hazards are controlled by members of the audience. &lt;br /&gt;
== GAMEPLAY ==&lt;br /&gt;
=== Match Duration === &lt;br /&gt;
A match is three minute minutes long. &lt;br /&gt;
After the first minute elapses, one of the arena hazards – selected at random – becomes active. &lt;br /&gt;
At the end of the second minute, another randomly-selected arena hazard is activated. &lt;br /&gt;
=== Match Frequency === &lt;br /&gt;
Competitors will have a minimum of thirty minutes between any two matches. This time is intended for battery charging, maintenance, and repair. If a robot is unable to compete within five minutes of scheduled match time, the match is forfeited. &lt;br /&gt;
=== Grappling and Pinning === &lt;br /&gt;
Robots may not win by grappling or pinning their opponents. Grappling and/or pinning is allowed for a maximum of fifteen seconds at a time. An attacker that does not stop a pin or lift when requested by a referee may be declared the match loser unless the two robots are stuck together. &lt;br /&gt;
When a pin is released, the attacker must move far enough away after releasing the opponent that the opponent has an opportunity to escape for the pin to be considered released. &lt;br /&gt;
=== Stuck or Entangled Robots === &lt;br /&gt;
Matches will be paused to separate robots in the event that they become stuck together in the arena and cannot separate from each other after five seconds. &lt;br /&gt;
=== Neutral Area Restart === &lt;br /&gt;
Before restarting a match that has been paused to release stuck robots, the robots may be driven to neutral areas of the arena if directed to do so by a referee. &lt;br /&gt;
=== Incapacitated Robots === &lt;br /&gt;
If a robot does not appear to be able to move freely, the referee may ask that the robot perform a mobility test (drive in a straight line, drive in a figure eight) in order to prove that the robot is still able to compete effectively. If the robot fails the test, it is counted as incapacitated and has lost the match. &lt;br /&gt;
=== Forfeiting === &lt;br /&gt;
At any time, a competitor can voluntarily forfeit a match. Under this circumstance, the opponent must cease attacking. This counts as a loss for the forfeiting robot and a win for the competitor. &lt;br /&gt;
=== Declaring the Winner === &lt;br /&gt;
The goal of KILLSWITCH is to destroy your opponent spectacularly. The best case is one in which the other robot is in pieces and on fire. Things may not work out that way, however… so a robot will be declared the winner when &lt;br /&gt;
    • the other robot is incapacitated or out of control &lt;br /&gt;
    • the other player surrenders&lt;br /&gt;
If neither of these conditions are met, both robots lose. Remember: the goal isn&amp;#039;t to survive, it&amp;#039;s to kill. &lt;br /&gt;
=== Bracketing === &lt;br /&gt;
Initially, all qualified competitors will be randomly seeded in the Warriors&amp;#039; Bracket. &lt;br /&gt;
Upon suffering a loss in the Warrior&amp;#039;s Bracket, robots that are still operable (or that can be made so) will be randomly seeded in the Losers&amp;#039; Bracket. &lt;br /&gt;
A loss in the Loser&amp;#039;s Bracket means a robot is out of the competition.&lt;/div&gt;</summary>
		<author><name>Issac</name></author>
	</entry>
</feed>